Some weather videos

Posted by Scott_AW on Oct. 2, 2009, 8:15 p.m.

Well I can pretty much forget about the contest for a web embbed exploration game, 2 days left. Anyway I'm moving forward on this, its kind of like a project I did a -long- time ago using VERGE, which was not a side-scroller engine, but I used it as one anyway.

Right now there is a lot of graphic making, which is fairly easy do to the resolution, and preparing the maps. Even if I don't have all the elements to finish them, I'm getting them setup. Basing it off a topdown map I made of a city, there will be four views for each section(most of the time), east, west, south and north. Depending on when you cross streets, go down allies and what not.

But below is the weather testing. Rain is perfect, to me, I am perfectly happy with how it functions and how little drag it puts on things…the snow needs some work. I have it adding 2x1 pixel tiles to the tile layer, but that kills things eventually so I either need to make a series of 'snow layers' which are overlaying backgrounds, or make a smarter tile placement system for the now to not place were a snow piece already exists.

You can guess I won't be doing the latter…

Rain effect test.

Snow Stress Test.

Comments

RC 15 years, 1 month ago

Rain looks nice. Snow looks good as well.

SteveKB 15 years, 1 month ago

I really like those effects especially the snow one

I remember doing something like this but it was really different and i didn't bother going too far but that was probably because the sprites were large and not as easy to draw as your is :p and I made it bad because i'd have large objects that'd take up too many objects or something… maybe if you want I can send you the exe of it but It's not much… and It might lag maybe (*note to self, remember to set bullet fire amount to less than 20 per frame for the exe*)

you have inspired me to work again on my old project though :D thanks

Scott_AW 15 years, 1 month ago

I'd like to see it.

The game is really in a 160x120 view being(now) projected to a 480x360 window. It makes use of 20 layers, so keeping the color count and imagery small prevents this from killing your computer.

SteveKB 15 years, 1 month ago

finally found it >_< took forever since i have so many old files with wierd names that make it hard to know what's what….

anyway dl link

the only thing that is semi 3d is the wheel which is on the right side of the room

the wheel usually spins in it's center if I could just find the gif file for that lol but i couldn't bother since i'm not working on this anymore but something else instead

also sorry if it lags cuz i can't tell these days :<

eagly 15 years, 1 month ago

I love them both!

shawn 15 years, 1 month ago

both look great keep it up

Kaz 15 years, 1 month ago

Rain is very nice.

With the snow though, it seems odd that when you walk and move the view, the snow isn't on the ground where the view wasn't. Also, maybe surfaces would decrease hte lag of the snow. That way you only have 1 surface to deal with rather than 20 layers which is obviously lagging it.

On the other hand, surfaces suck in GM and I could never draw to them more than 400(or around there) times before the game crashed.

Kaz 15 years, 1 month ago

Here's my fog of war example, it should show you how to uses surfaces if you don't know how to.

http://64digits.com/games/index.php?cmd=view_game&id=3708

Scott_AW 15 years, 1 month ago

Nice demo Meow44, ran about 53-60 on my netbook.

I might use surfaces to compile the effects layers into backgrounds and just place backgrounds between the tile layers for the collected snow. I may not need surfaces at all though.

Ferret 15 years, 1 month ago

THAT LOOKS AWESOME!

On a little constructive criticism note, there should already be snow when you walk to the right (ie the camera moves) Just a suggestion, you could have the snow jump to the other side if it goes off the screen.