Voxelized character

Posted by Scott_AW on May 10, 2010, 8:22 p.m.

Here a shot showing the early stage of my template character.

It'll be interesting to see how frame based voxel animation looks. Maybe 4-6 frames?

I'll put an update on it once I get a basic walking animation.

Also I now have support for different walls, floors and ceilings again. It was eliminated after the conversion when the map was converted to a 2d. I found a way around it by having the different wall faces represented by decimals. Something like 01.010101 for a wall and -01.01 for floors and ceilings.

Haven't had the new tiles corrected yet so they don't blend quite right yet.

Comments

OBELISK 15 years, 10 months ago

Damn, that's the most interesting thing I've seen all day.

The scene as a whole kind of has that RuneScape look, but this isn't the kind of thing you see every day.

You should work on making the character a little more proportionally correct, unless you're going for a the overall style of a top-down RPG character.

Nonetheless, mad props.

Scott_AW 15 years, 10 months ago

I think I'm going to make head a little shorter and the legs longer.

I'm kind of slapping this together. I'll polish things up to make it little less retro and more what one wish a 3d version of a console rpg would look like in first person. Or that's how I think it will look.

Ferret 15 years, 10 months ago

That is amazing. Keep going.

Acid 15 years, 10 months ago

Seriously, this is beautiful. Keep up the awesome work.

Ferret 15 years, 10 months ago

Maybe it's just me, but in your last demo the mouse didn't work, am I supposed to hold down a button?

Scott_AW 15 years, 10 months ago

It was recently added.

Juju 15 years, 10 months ago

This is quite literally 3D pixel art.

Kaz 15 years, 10 months ago

Amazing stuff!

Ferret 15 years, 10 months ago

Reminds me of a retro/runescape version of 3D Dot heroes

Scott_AW 15 years, 10 months ago

Yeah, but that reminds me more of cubic legos.