Voxelized character

Posted by Scott_AW on May 10, 2010, 8:22 p.m.

Here a shot showing the early stage of my template character.

It'll be interesting to see how frame based voxel animation looks. Maybe 4-6 frames?

I'll put an update on it once I get a basic walking animation.

Also I now have support for different walls, floors and ceilings again. It was eliminated after the conversion when the map was converted to a 2d. I found a way around it by having the different wall faces represented by decimals. Something like 01.010101 for a wall and -01.01 for floors and ceilings.

Haven't had the new tiles corrected yet so they don't blend quite right yet.

Comments

Castypher 14 years, 6 months ago

Looks a lot like Minecraft with better graphics.

Arcalyth 14 years, 6 months ago

Reminds me of legos

Mush 14 years, 6 months ago

It almost looks like megablocks.