Here a shot showing the early stage of my template character.
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It'll be interesting to see how frame based voxel animation looks. Maybe 4-6 frames?
I'll put an update on it once I get a basic walking animation.
Also I now have support for different walls, floors and ceilings again. It was eliminated after the conversion when the map was converted to a 2d. I found a way around it by having the different wall faces represented by decimals. Something like 01.010101 for a wall and -01.01 for floors and ceilings.
Haven't had the new tiles corrected yet so they don't blend quite right yet.
Looks a lot like Minecraft with better graphics.
Reminds me of legos
It almost looks like megablocks.