Here a shot showing the early stage of my template character.
 It'll be interesting to see how frame based voxel animation looks.  Maybe 4-6 frames?I'll put an update on it once I get a basic walking animation. Also I now have support for different walls, floors and ceilings again.  It was eliminated after the conversion when the map was converted to a 2d.  I found a way around it by having the different wall faces represented by decimals.  Something like 01.010101 for a wall and -01.01 for floors and ceilings.Haven't had the new tiles corrected yet so they don't blend quite right yet.
It'll be interesting to see how frame based voxel animation looks.  Maybe 4-6 frames?I'll put an update on it once I get a basic walking animation. Also I now have support for different walls, floors and ceilings again.  It was eliminated after the conversion when the map was converted to a 2d.  I found a way around it by having the different wall faces represented by decimals.  Something like 01.010101 for a wall and -01.01 for floors and ceilings.Haven't had the new tiles corrected yet so they don't blend quite right yet. 

Looks a lot like Minecraft with better graphics.
Reminds me of legos
It almost looks like megablocks.