Here a shot showing the early stage of my template character.
It'll be interesting to see how frame based voxel animation looks. Maybe 4-6 frames?I'll put an update on it once I get a basic walking animation. Also I now have support for different walls, floors and ceilings again. It was eliminated after the conversion when the map was converted to a 2d. I found a way around it by having the different wall faces represented by decimals. Something like 01.010101 for a wall and -01.01 for floors and ceilings.Haven't had the new tiles corrected yet so they don't blend quite right yet.
Looks a lot like Minecraft with better graphics.
Reminds me of legos
It almost looks like megablocks.