Map editor preview

Posted by Scott_AW on May 19, 2010, 3:35 p.m.

I like cam studio, after finding out how to properly optimize it and since evaldraw is pretty damn fast.

Video capture for the win. Since video will save you rambling about the details. Just about what isn't obvious.

You can just watch, no reading needed.

So I've made some new tiles and modified coloring on two of them. Plus a pillar object. The mindless drones happily wander about too.

The editor itself makes no sense without some kind of color key.

Colors represent the index for walls, floor and ceilings. The palette gets split depending on what your using, and you get a little display of what colors are chosen.

Still some bugs, but working fine otherwise for a quick made editor.

Object, light, npc and event placement are next to add.

You can have maps currently 8-64 in size. Maybe bigger if I fix a few things about how the map is scanned. Currently it does a full scan, and my attempts to limit it weren't proper, causing problems. I just need to make a smarter algorithm for it.

Comments

shawn 14 years, 6 months ago

this would make an interesting first person shooter

Juju 14 years, 6 months ago

There is so much scope to make really cool games out of this.

Quietus 14 years, 6 months ago

this makes me feel wonderfully claustrophobic.

Ferret 14 years, 6 months ago

You put the "aw" after "scott"

as in awesome.

Castypher 14 years, 6 months ago

For a moment I thought you were going to say, "AWWW, HE'S SO CUTE."

Ferret 14 years, 6 months ago

yeah I noticed halfway of writing it I was saying "aw" and not "awe"

thernz 14 years, 6 months ago

Change your name to scott_awe.

Also, your productivity alone is worthy of awe.

Scott_AW 14 years, 6 months ago

Now lets see if I actually finish the engine.

Cesque 14 years, 6 months ago

Please do, and please do something awesome with it rather than just leaving it at the engine part :)

Scott_AW 14 years, 6 months ago

Can't just have an awesome engine?