Map editor preview

Posted by Scott_AW on May 19, 2010, 3:35 p.m.

I like cam studio, after finding out how to properly optimize it and since evaldraw is pretty damn fast.

Video capture for the win. Since video will save you rambling about the details. Just about what isn't obvious.

You can just watch, no reading needed.

So I've made some new tiles and modified coloring on two of them. Plus a pillar object. The mindless drones happily wander about too.

The editor itself makes no sense without some kind of color key.

Colors represent the index for walls, floor and ceilings. The palette gets split depending on what your using, and you get a little display of what colors are chosen.

Still some bugs, but working fine otherwise for a quick made editor.

Object, light, npc and event placement are next to add.

You can have maps currently 8-64 in size. Maybe bigger if I fix a few things about how the map is scanned. Currently it does a full scan, and my attempts to limit it weren't proper, causing problems. I just need to make a smarter algorithm for it.

Comments

Cesque 14 years, 6 months ago

No, because nobody apart from you is ever going to use it for anything in this world of lazy people D: