More objects/walls/stuff

Posted by Scott_AW on July 2, 2010, 10:50 p.m.

I've started a new version of the map format to handle inpercisely placed objects, currently all objects are centered in a cell.

While its started, and somewhat working, I'm having issues retaining the decimal when the map is being saved. Something isn't dividing or being intergerized. Code gets messy even if you try and keep it clean and lightly commented.

Besides that I have a fully working zoom and you can toggle on/off the colors, lights and objects. Entities and Events can be toggled too, but they don't have anything to be omitted or drawn yet.

So enough with words, image wall.

Last one is 'faked', I haven't added double height walls yet, but this is what it would look like. Its composed of two models. Also per request I changed the color of the water drops.

Comments

Iluvfuz 14 years, 4 months ago

That T-bone looks voxelicious, as does your whole game. Chubby loaf of bread looks fine…it's called yeast >_>

The Avatrol 14 years, 4 months ago

This is awesome. Every time I come to look at your progress on this voxel engine, the visuals give me an incredible sense of nostalgia; a yearning for the good old days of gaming. I would love to see an Ultima like game, complete with skill based progression, trade skills, and a awesome story.

Regardless, keep up the good work, can't wait to see this in action!