I've started a new version of the map format to handle inpercisely placed objects, currently all objects are centered in a cell.
While its started, and somewhat working, I'm having issues retaining the decimal when the map is being saved. Something isn't dividing or being intergerized. Code gets messy even if you try and keep it clean and lightly commented.Besides that I have a fully working zoom and you can toggle on/off the colors, lights and objects. Entities and Events can be toggled too, but they don't have anything to be omitted or drawn yet.So enough with words, image wall.Last one is 'faked', I haven't added double height walls yet, but this is what it would look like. Its composed of two models. Also per request I changed the color of the water drops.
Looking pretty sexy
I wish I could make something that looked that cool =p
Make a giant waffle that has an addiction to maple syrup.
Gotta say, that's looking awesome.
I've started working on the stat system, modeling it after the last GM 3d version of The Crawl. Need to think of a good GUI too.
When you started all this I wasn't impressed.
Now I am :PEpic win man.
If a game has a piece of juicy steak meat in it, it is awe-tomatically awesome.Btw, what is the 3rd image from the top supposed to be? O.OI would say a rolled up sleeping bag. Or a weird piece of bread.
Loaf of bread. Too much top>
Possibly. Flatter all around would do better, but also just the angle the picture was taken at.