More objects/walls/stuff

Posted by Scott_AW on July 2, 2010, 10:50 p.m.

I've started a new version of the map format to handle inpercisely placed objects, currently all objects are centered in a cell.

While its started, and somewhat working, I'm having issues retaining the decimal when the map is being saved. Something isn't dividing or being intergerized. Code gets messy even if you try and keep it clean and lightly commented.

Besides that I have a fully working zoom and you can toggle on/off the colors, lights and objects. Entities and Events can be toggled too, but they don't have anything to be omitted or drawn yet.

So enough with words, image wall.

Last one is 'faked', I haven't added double height walls yet, but this is what it would look like. Its composed of two models. Also per request I changed the color of the water drops.

Comments

Misconstruct 14 years, 4 months ago

Looking pretty sexy

KaBob799 14 years, 4 months ago

I wish I could make something that looked that cool =p

Ferret 14 years, 4 months ago

Make a giant waffle that has an addiction to maple syrup.

Juju 14 years, 4 months ago

Gotta say, that's looking awesome.

Scott_AW 14 years, 4 months ago

I've started working on the stat system, modeling it after the last GM 3d version of The Crawl. Need to think of a good GUI too.

sirxemic 14 years, 4 months ago

When you started all this I wasn't impressed.

Now I am :P

Rambopvp 14 years, 4 months ago

Epic win man.

If a game has a piece of juicy steak meat in it, it is awe-tomatically awesome.

Btw, what is the 3rd image from the top supposed to be? O.O

Avenger 14 years, 4 months ago

I would say a rolled up sleeping bag. Or a weird piece of bread.

Scott_AW 14 years, 4 months ago

Loaf of bread. Too much top>

Avenger 14 years, 4 months ago

Possibly. Flatter all around would do better, but also just the angle the picture was taken at.