Its exclusive, because its only the play and I'm trying to keep my releases on Gamejolt in tandem with both play and source versions.Actually the real reason is because I didn't bring the latest version of the map maker…which is going to need some more updating so you actually see and change preexisting object/light data.Currently you can only place and set once, then remove and start over.The upcoming map maker has a bunch of small fixes, one important one that prevents ghost objects…So whats in this demo beside an INI and EXE?One single map with various stairs teleporting to various locations within the map, and a few doors. Now you can run around and pop up into different areas, or just watch the NPCs do it. That is if they don't purposely avoid doors and stairs.They do that sometimes.
Update partial, heres a 64D exclusive demo.
Posted by Scott_AW on Aug. 14, 2010, 12:47 a.m.
I noticed that you can continually keep going down or up forever because one of the down steps leads up to the top floor. O_o
Otherwise I got some sketchiness in the drawing of the headboard of the bed and the rock outside just flickered a bit but overall very solid and could possibly turn into something amazing, even though it already is! :PFull screen and increasing the resolution in the INI file can help solve some things.
Otherwise, there's still a few things that need to be cleaned up. I spent most of the time for this update fixing stuff I broke <.<Awesome as always Scott_Awe
Lots of models, all great. I'm going to request that the doors always open in a pushing matter, that way I don't feel like I just walked through a door that materialized through me.I felt like I was in Inception when I walked outside, entered the cave with stairs going up, went up another set of stairs in the next room, and then ended up outside where I started. Immediately I thought "PARADOX!"^that wasn't a complaint, I know you are just showing your different types of steps ;)Ever played Minecraft?
I did full screen. :P
This is awesome work. I love the style.
Only problem I had was that the wall texture in the house sometimes turned into a gray and white stripe pattern and then changed back to full white when I got closer.Brilliant and love the impossible level design :P
The white walls still display buggy diagonal stripes at a distance - maybe experiment with the textures a bit more to get something non-glitchy?Its a mipmap thingy with those walls, I think I'll just have to not use white.
One stair set was a mistake, it was supposed to match up with one of the outisde ones.Okay, so changing to gray from white didn't seem to stop the problem with the white walls. Only way around it is higher resolutions it would seem.
How in the world do no other textures cause this problem, though? :|