When I posted about my concept NES RPG to the playpower group, which is somewhat inactive sadly, I did get an interested person who was willing to write dialog and story.
After a few mails, I've got the beginnings of the first stage scripted in a rough draft forms and we shared some ideas for improve/expanding the game.One thing I failed to notice was that my world was in fact divided into three major regions. Desert/forest/swamp. He brought up having an arctic section that both people of the swamp and desert would not be fond with. The forest area would be more of a neutral ground.Map creation in my early visual demonstration was pretty simple and can easily be ported from being built in GM to being converted to a NES data file for maps, and likewise used again in a prototype I'm planning on creating in GLBasic.The plan would be to create the entire game in GLB as a base to create the NES version. Keeping to the graphical and logical limitations of an NES, thanks to some helpful notes I've gathered.Aside from what someone here mentioned to do, having combat=addition, magic/specials=multiplication and such, my writer brought up puzzles based on math, which I figured could be combined with finding items to complete the question.Like 2 + __ = ?or 2 + A = ? where A = magic pendant.One thing I'm planning on doing is creating a mobile version with the GLB version.
Sounds interesting. Are you doing the graphics?
So far I've done them all, converted from 10year old ones from the VERGE version.
The biggest challange is staying in the limits of NES graphics, 3 colors per 8x8, 1 being a common background color, and only 4 or 8 color variations.