Yes, thats right, voxels are coming back in my life after a brief vacation.
Lately this guy has been working on a voxel engine.http://www.voxelgames.com/After a chance visit to the usually negelected Ken Silverman Forum, I saw a new post of someone reviving a voxel engine that they were working on a few years back.Apparently I emailed this person in the past(last year) and they weren't working on it anymore…but apparently that has changed!However, doesn't mean the Voxel RPG is back in action just yet, as the voxel engine is not quite ready for a FPS.But, it is, by the sight of the videos on the website, able to handle a side-scroller engine ala retro NES style.So hopefully soon he'll provide me with a DLL to try and interface with and see what can be done with what is there.So stay tuned for possible updates in this.Otherwise I'll be trying to work out a A* system for the RTS engine I was working on.In another side project, I started creating a more traditional Tile Editor for multi-layer systems. The RTS editor is only a single layer, with overlay objects.I'll have a new version of the RTS map editor up sometime and a quick game play demo once the A* system is finished.Besides that, if I have success with the voxel engine DLL, fantasy or sci-fi?
Fantasy, I love dungeon crawlers.
definitely a fantasy dungeon crawler.
A sci-fi… dungeon crawler!
*imagines a space marine shooting aliens in an underground dungeon*Just to be clear, it'll be a side scroller…well..side scrolling dungeon crawler?
Why space marines? No one ever thinks of the space army.Don't forget the space navy! D:
Wait why side scrolling? Your earlier demos of first person where awesome D:Screw the navy, go space cavalry!
Space horses, huh.
Actually, modern cavalry means helicopters bearing troops, so sci-fi cavalry would be…space army dropships?Also, I vote sci-fi. Just to be contrary. :PThe engine is not quite ready to handle a FPS like I've made in Evaldraw, but I won't know for sure until I test out the engine. So far I may be shooting for a NES-looking voxel game as a trial run.
Seen that quite a while before seeing this blog post, and yes, it's quite amazing - my friends and I discussed how awesome it would be if someone made a voxel-based OS/system for a console as opposed to a raster/vector graphics system. The compatibility will all be self contained, and it would be extremely fast - perhaps the game developers could even add physical properties to all of the voxels, essentially making a game with real destructible environments (Think wooden tables and concrete floors - how they would react differently to be shot by machine guns).
I would love to see a sandbox type game, where you can literally place anything, from prefab (and complete buildings) to populate a large suburban/city area (Each containing props that an average household would have) to little details like grass blades, to finally explore, or tear down the world that you created with your friends in a LAN party filled with bullet mahem - it would surely out sell all the games of today if they did it right, providing that you are able to set specific "rules" to the various maps that you make - such as how you are spawned and with what tools, or even weapons.Physics with voxels in a voxel-based hardware system would be awesome.<3Yeah, Rambo, that wouldn't run 'fast'.