There is some clipping issue with build that can't be resolved, but I did find a few that could be. One problem I was having was windows were showing through roofs, if you were on top of a roof. Another major issue was shading of objects.
Trees, rocks, what not were not keeping the shade values I set them to, so they would always be bright in the distance, despite the terrain being dark. Now thats all corrected! Its a freaking gigabyte!
lol, made in GM…
No, its build, a legacy engine from the mid 90s that had voxel rendering that was barely ever used, and never used in Duke3d.