Shading, it works now, and other good news.

Posted by Scott_AW on Jan. 23, 2011, 3:16 p.m.

There is some clipping issue with build that can't be resolved, but I did find a few that could be. One problem I was having was windows were showing through roofs, if you were on top of a roof. Another major issue was shading of objects.

Trees, rocks, what not were not keeping the shade values I set them to, so they would always be bright in the distance, despite the terrain being dark. Now thats all corrected!

Its a freaking gigabyte!

Comments

Mush 13 years, 10 months ago

I think the shading could use more contrast.

Quietus 13 years, 10 months ago

this is simply mesmerizing. it's almost the 3d game i always wanted to make.

really liking the tunnels at the end, though a lot of it is too dark to see on this computer.

sirxemic 13 years, 10 months ago

So wait. I thought your game was supposed to have like 100% voxel graphics. But it doesn't. What stuff are voxels and what are not?

I haven't been keeping track of your game much, so I apologize if what I just said sounded silly.

Scott_AW 13 years, 10 months ago

The voxels are rendered in ortho squares, not cubes, there are no 3d models, just voxel models. If you go into Opengl mode, then voxels are converted to models.

And I think you might confuse this with The Crawl rpg project which was to use all voxels. I did lift some models from that project for this though, like the fireplace, stove, flowers and street lamp.

sirxemic 13 years, 10 months ago

BTW sorry that I edited that comment like 5 times.

Quote:
The voxels are rendered in ortho squares, not cubes.
Obviously, but the end result looks like everything is cubes :D

Scott_AW 13 years, 10 months ago

I noticed while I was posting, then editing.

In openGL mode, they really are cubes.

Ferret 13 years, 10 months ago

That is amazing.

Cesque 13 years, 10 months ago

I want a demo (:

P.S. The bright yellow coins look out of place, make them gold!

Carlos508 13 years, 10 months ago

woe…is this done in GM!? how are you making this I've always wanted to do something similar

Cesque 13 years, 10 months ago

It's done in Build. Duke Nukem 3d rings a bell? >_<