With a better engine, I can handle more voxels, and thus higher quality ones.I dumped all the original rocks for new ones created in sculptris and up 4x higher detail than the originals.I also bumped up the detail on monster models by 25% which resulted in better conversion from the original ones. Details show up better, the henchman's helmet is no longer slightly distorted and the guardian is more imposing than ever.Not displayed is the Scarlet Queen, which looks more fearsome, but now I think I'm going to hold it off as a tease.
Up the res, time for higher quality models!
Posted by Scott_AW on March 13, 2011, 3:30 p.m.
Oh Scott, you're such a tease :3
Looks great, now gimme demoez. :D
Nice! :D
Getting instances to work as well. I think enemies will be the most difficult thing to script.
That's sexy.
Everything is so shiny.
The floor and ceiling at the beginning look weird… maybe because of the lighting colour?
Yeah, still playing with it. Soon though the fire light will be hard coded, because I want's me some flickerin.
Legit! Evaldraw looks so much better than build
Wow! Game looks awesome, although the dreaded white-balance makes me unsure…