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With a better engine, I can handle more voxels, and thus higher quality ones.
I dumped all the original rocks for new ones created in sculptris and up 4x higher detail than the originals.
I also bumped up the detail on monster models by 25% which resulted in better conversion from the original ones. Details show up better, the henchman's helmet is no longer slightly distorted and the guardian is more imposing than ever.
Not displayed is the Scarlet Queen, which looks more fearsome, but now I think I'm going to hold it off as a tease.
Yeah, the player light is also a little clip happy at times.