So, I found time today to finish the level editor before I leave for my vacation. It still lags if you have over 400 blocks. But the level test works pretty much perfectly.
This beta features:-Editing-Testing/Playing-Saving & Loading-Loading Coloraze One LevelsRight click or press any key to open menu.(This should be in the queue soon.)*updated at 6:40 am my time*
sk8's problem of using escape is fixed - levels no longer load or save if '' is returned-Download from 64Digits--Play at YoYoGames-
Oh, right, it only is needed when having multiple players, as it causes the players to be trapped inside of blocks very easily.
You could limit to one player to fix that, but what's the fun in that?Thing I don't like is the F# keys being the menu caller. You should allow a side panel of block pieces, with a color panel by it. Then have the 4 buttons placed nicely in the corner. Mouse driven editors shouldn't use the keyboard
The timed blocks should have a way to set their initial timing. Or you could have them be like normal breakables, but regenerativeserprex: I may make a sidebar on the top, but I like this menu. I could disable keyboard use and only let the menu by accessed by right clicking, which you can do now[\b]