So, I've finished the third beta of Zombie Pile.New additions include:[x] Heads Move Zombies[x] Heads Stay On Stage[x] New Font[?] Background Image[x] Gore[x] Pause Screen[x] Working Highscore Textfield[x] Walk Up Slopes[x] Variable Jumping[x] Max Height Line Fixmove: left + rightaim up: upshoot: xjump: zpause: p + spaceThe one thing I still need help on is the background image. I don't have any idea and don't want it to be black.Suggestions please.Final Checklist[x] Online Highscores[x] Main Menu[x] Background Image[x] Redone Pause + Death Images[x] Better Transitions[ ] Aiming Down[x] Fix Second Play Glitch[x] Fullscreen Toggle[x] Scale Toggle[x] Sounds[ ] Music (2 Tracks)
Walking up slopes? That'll make killing zombies much easier! 1500 kills here I come!
Only addition I can think of is shooting downwards at a 45 degree angle to facilitate being overtaken by an angry mob of evil zombies. It would also make me feel like a complete badass. And a "hard" mode with a faster zombie appearance rate would be great too. More kills in less time and you won't take 40 minutes to get hurt for the first time.*rekills
still an enexpected error :[… Player, I am stumped.
Download the GMPhysics 5a and run the demo, see if that's the problem.GMPhysics randomly freezes for me, not your fault, just GMPhysics being rubbish.
Blocky black/white background.
Are you clearing your surfaces (if you're using them) when you create them?I just remember playing around with surface but then dropping the idea. However, I forgot to remove the surface creation and the drawing.
I've deleted them, so _Player_ and Kyou, download again.Make an 'evil laboratory' background - with lots of pipes on the walls, and monster-incubation tanks, and stuff.
404 not found D:
Link fixed.
Unfortunately, it's very, very easy to screw up the zombie spawning points. After 50 kills, I had both sides of the screen clogged up and no more zombies could get through.