I'm honestly not sure how many of the current 64Digits community even remember Coloraze. But I've finished my much upgraded flash version! As of now I'm impatiently waiting to see if anybody wants to sponsor it, so I can't actually share the game with any of you (unless you have a developer account on FlashGameLicense, in which you can try it out here). But I can share some screenshots which are here.
Besides that I have a friend who knows somebody else that is interested in making some type of start-up (which I can't reveal details about) that involves web programming and phone apps. So I'll be ready a bunch of textbooks in the next couple months. And even if this business idea fails, I'll be left with a pile of experience a great resume.Otherwise my summer ends in just 20 days and another whole school year begins. So to anyone else in the same situation, I wish you luck!
Awwww ok fine
no bunny hopping? How about lock-hopping?
lock-hopping… I just added it, but if I may say so myself, the timing is damn hard.
Time to take a second look at bunny hopping.And another tid-bit I've forgotten to mention. There are also now "developer checkpoints", which can be placed while testing a level. You then respawn at the checkpoint when you die, or reload (resetting actually restarts). Another level creation helper.Does the checkpoint save the amount of keys you have? I like lock-hopping, so many of my levels include multiple keys.
I'll totally make several extremely difficult levels upon release. >:DYes, the checkpoints save everything, current color, keys, locks, blocks broken, time.
After trying to implement bunny hopping again, I've found a solution that could work, but I think bunny hopping is way too hard with variable jumping. So, to save myself the effort, I'm not going to add it.