How well, would you say, does a designated "Ideas Guy" fly over in a two-to-three-man team?
Are you interested in an extended version of my Ludum Dare project, this time, with quality?If you played Lunacy Star, then you may not be surprised to know that it will be suffering an immense drop in difficulty in the following week. Among the additions is a practice stage- it is one difficulty, and it could be likened to an Easier than Easy Extra Stage.Do you think that is a good idea?How interested is the community of my RPG project?What are some of the best conditions under which one can program and expect progress to be made?I have a small side-project thing that involves ramming black holes into space rocks to mine them for gold. It's more of an arcade-type game than anything, and is kinda like swinging the mouse around trying to hit things and avoiding other things and collecting things.Should I make something of this, or focus more on my bigger projects?I've been giving some thought to my music-making skills.I've updated the Lunacy Star soundtrack- Download it here.Included is all of the old and new versions of different tracks, for those with multiple versions.I would like to know which out of however many sound better than the other.All answers appreciated ^^'
I'm not a good enough player to no-bomb, my having created the game has no bearing XD
All right, now tell me:
Does this look difficult to you? :Dthat looks incredibly easy.
Well it's hardly possible if your bullets are as ridiculously fast as I've seen in-game (even on easy mode).
But even if that was twice as dense and half the speed, I'm sure it's passible, judging by appearances. I'd have to play it to tell you for sure though. Feel free to post or send me patterns you'd like tested. =DEdited, by the way. Take a look at the comment again.
Also, a speed of 1.5 is pretty good, especially if they accelerate as they fall.ANOTHEREDIT: Are you using seeded randoms? I've heard you can't use unseeded in bullet hell because the pure randomness factor can make things too easy or downright impossible, and I've experienced the advantages myself.I'm not sure. I'm certain that if I wanted to seed it, that I'd have to do it manually.
Game Maker, supposedly, seeds from your computer's CPU clock. Check here.Yeah, you'd have to do it manually. Purianite, for example, uses the boss's timer variable (increments by 1 each step) as his seed, but when I tried the same thing, I get an incrementing result.
For example, random(360) would give me 6, then 12, then 18, then 24, etc. So don't ask me for advice on implementing it, heheh. I just know that with bullet hell, it's the way to go (also lets you create replays. In fact, it's the only way replays are possible with randoms).Aheheheh. Thanks for telling me that.
If I knew how, then I'd do it. I'll have to pull a little bit of research.As for testing it, I've half of Stage 4 done. Please wait warmly until it is ready.