Questions

Posted by Taizen Chisou on Aug. 24, 2011, 9:18 p.m.

How well, would you say, does a designated "Ideas Guy" fly over in a two-to-three-man team?

Are you interested in an extended version of my Ludum Dare project, this time, with quality?

If you played Lunacy Star, then you may not be surprised to know that it will be suffering an immense drop in difficulty in the following week. Among the additions is a practice stage- it is one difficulty, and it could be likened to an Easier than Easy Extra Stage.

Do you think that is a good idea?

How interested is the community of my RPG project?

What are some of the best conditions under which one can program and expect progress to be made?

I have a small side-project thing that involves ramming black holes into space rocks to mine them for gold. It's more of an arcade-type game than anything, and is kinda like swinging the mouse around trying to hit things and avoiding other things and collecting things.

Should I make something of this, or focus more on my bigger projects?

I've been giving some thought to my music-making skills.

I've updated the Lunacy Star soundtrack- Download it here.

Included is all of the old and new versions of different tracks, for those with multiple versions.

I would like to know which out of however many sound better than the other.

All answers appreciated ^^'

Comments

Castypher 13 years, 3 months ago

Girls are preparing?

sirxemic 13 years, 3 months ago

Quote:
Purianite, for example, uses the boss's timer variable (increments by 1 each step) as his seed
Well that is silly and I don't see how that is beneficial instead of using random_set_seed just once at boss creation. That function exists after all to get the exact same randomness at different times.

Castypher 13 years, 3 months ago

If you set the seed at the boss creation, you get the exact same results every time you use random(). That's not really a good thing. If you set the direction to a random value, it'll always evaluate to be the same, so all the bullets will stream in one direction.

The reason it's based on a timer is to give it the dynamic effect. You can still get the same results that way, regardless of framerate drops, just as long as you don't base it on the system clock (or whatever) like the unseeded random() may as well be.

sirxemic 13 years, 3 months ago

Based on timer implies sequenced, predictable randomness. Seeded randomness implies sequenced, predictable randomness… I still fail to see how it makes any difference. The moment you seed randomness, it's no longer based on the game's clock. If you use your timer, it's no longer based on the game's clock….

PY 13 years, 3 months ago

I agree with sirXemic here, seeding by the timer is no more deterministic than just seeding by a constant at the start. Both ways you'll get a stream of pseudorandom numbers that's identical next time you run it through.

Castypher 13 years, 3 months ago

Well I did just learn how to access the sequence instead of just the first random given to you (that issue was pissing me off), so I agree with you guys fully.