I'm not sure what the deal is, but I can't get anybody onto anything I make.
Like ever.I have three ongoing projects.One is an STG. Probably about six different people have given comment after playing the 0.5 demo, out of a recorded 60 downloads.Another is a Metroidvania. Three comments.Another is a turn-based JRPG. Less than twenty.Is it because I'm lacking in graphics or something? I don't understand it.I've seen a lot of projects garner lots of praise, even if they're functionally worse than what I put out. The commonality between all of them is that they've had a heck of a time put into the looks department.It's really disheartening. I'd rather have negative feedback than no feedback.There's no 'hype train' going on or 'when are you going to finish it' business anywhere I post anything I do.A lot of the responses I've been getting have been pretty "eh, yeah, okay, whatever."Which begs the question, "if a total of three people are interested, why go to the bloody effort to do anything at all?"I don't know anymore.
I've learned to deal with this community as far as blog exposure goes.
most of my blogs never get past "that one weird thing" and the original point of the blog is lost.(or no comments at all. :P )Take a note from Kilin.Find ways to engage us.@Toast
I posted the game on a few places, actually.Including a community almost entirely devoted to playing bullet hell games.…I got like six replies since August…@JuurianI'll think of ways.…Hey, Kilin, you want to work together on that 64d shooter?I can… make pretty patterns?You know about how well I sprite and compose music >_>Oh, and videos are sans sound because my new computer doesn't support recording direct from speaker on both Cam Studio and HyperCam. :/Your game probably just needs more fat red blobs.
There's a 'red slime…' oh, it appears you found it already.
Well, don't be angry.It's fairly treacherous to beginning players. Kind of.I wasn't talking about you, I was talking to Juurian before he deleted his comment.
@Taizen But you already said that only 60 people have downloaded. I'm afraid I don't follow. If people haven't even downloaded your game, how can you complain that people don't like your game? If your game is getting a disproportionate number of downloads compared to the average in the community, that means people are judging your game on how you present yourself and the game and not bothering to download. They can't be making any judgment on the actual game, because they haven't actually played it. The problem is still publicising.
@Rez.
I don't even remember what I posted. :3You admit to deleting it then?
Whatever.My best advice for you Taiz is the following:-more screens-more blogs-more demosWe'll all catch on eventually. If we don't, well then we're all too busy visiting atodev.(The image didn't appear for me. did you see it?)