wow, i love that graphical style with the colored lines on the side. i totally want to steal that style and use it in my random level generator game. XD
And the sidebars exist to maintain a vertical orientation. I've come to foster a strange dislike for vertical shmups for very wide playing areas.The only new "mechanic" otherwise is a scoring mechanic, not a gameplay one.If you want innovation, wait for the third, because it isn't even going to be a bullet hell game >_>
Shit.
That's a lot of background.I'm up for some BG making.How do I qualify?Big enough to adequately cover the 360x480 frame and if not tiled then long enough to scroll down a little ways.
If you're willing, then I can post a list of the relevant locations.wow, i love that graphical style with the colored lines on the side. i totally want to steal that style and use it in my random level generator game. XD
WHY, PRAY TELL…are the life and bomb counters on the bottom when THERE ARE FUCKING SIDEBARS?
Because then those icons might cover up the background on the sidebars, duh.
Because that's the extent of the difference from Touhou that I can come up with, Kilin :V
I just eliminated the sidebars altogether.
And if you come up with new game mechanics, it helps even more.No, a shield is not an innovative mechanic.You should make a screen-clearing weapon.
Make curvy lasers and you'll be my friend forever.
Eww, no, fuck shields.
And the sidebars exist to maintain a vertical orientation. I've come to foster a strange dislike for vertical shmups for very wide playing areas.The only new "mechanic" otherwise is a scoring mechanic, not a gameplay one.If you want innovation, wait for the third, because it isn't even going to be a bullet hell game >_>