Quickly, before I forget for the twenty million and fifth time.
Source to Lunacy Star 1, v. 0.8Source to the Seventh Iteration of Chaos WeaponSource to Black and White v0.06Good luck figuring out how anything works though.And now we count down to Rob's screams of horror.
Quote:
There's no indentation! My eyes!
HAHAHAHA THAT IS NOT HOW YOU DO A TURN-BASED RPG!
Actually, I've never even attempted a turn-based RPG, so I wouldn't really know how it should be done. I'd assume it couldn't be TOO complex, though.I just remember someone making an action RPG and claiming it was because turn-based RPGs are slow and stupid. I personally thought it was because it was too hard to make.
And I don't feel like going over the requirements for that sort of thing, but I'd guess you'd have a variable that shows how many people (and monsters) are on the field, one to represent the turn, some random number generation, etc.Maybe one day I'll take a shot at that. I miss good turn-based games.Oh, wait. I forgot…
BWAHAHAHAHAHAHA THAT'S NOT HOW YOU MAKE A TURN-BASED RPG!People actually use events other than create/step/draw?
The "user defined" ones? What's wrong with scripts?