The Lunacy Source, Among Others

Posted by Taizen Chisou on April 19, 2012, 1:15 p.m.

Quickly, before I forget for the twenty million and fifth time.

Source to Lunacy Star 1, v. 0.8

Source to the Seventh Iteration of Chaos Weapon

Source to Black and White v0.06

Good luck figuring out how anything works though.

And now we count down to Rob's screams of horror.

Quote:
There's no indentation! My eyes!

Comments

Castypher 12 years, 9 months ago

HAHAHAHA THAT IS NOT HOW YOU DO A TURN-BASED RPG!

Actually, I've never even attempted a turn-based RPG, so I wouldn't really know how it should be done. I'd assume it couldn't be TOO complex, though.

Astryl 12 years, 9 months ago

Quote:
I'd assume it couldn't be TOO complex, though.
This is the assumption that kills all turn-based RPG designs, Kilin. It's simple from way up on one's design pedestal, but… It becomes a very complicated beast later on.

I know, because I've started many.

Castypher 12 years, 9 months ago

I just remember someone making an action RPG and claiming it was because turn-based RPGs are slow and stupid. I personally thought it was because it was too hard to make.

And I don't feel like going over the requirements for that sort of thing, but I'd guess you'd have a variable that shows how many people (and monsters) are on the field, one to represent the turn, some random number generation, etc.

Maybe one day I'll take a shot at that. I miss good turn-based games.

Astryl 12 years, 9 months ago

Oh, wait. I forgot…

BWAHAHAHAHAHAHA THAT'S NOT HOW YOU MAKE A TURN-BASED RPG!

Toast 12 years, 9 months ago

People actually use events other than create/step/draw?

Taizen Chisou 12 years, 9 months ago

Quote:
And I don't feel like going over the requirements for that sort of thing, but I'd guess you'd have a variable that shows how many people (and monsters) are on the field, one to represent the turn, some random number generation, etc.

I actually kept the player party size and the enemy party size separate entities, but yes.

The turn "variable" was actually a list that corresponded to the ID of the player or of the enemy.

Quote:
Oh, wait. I forgot…

BWAHAHAHAHAHAHA THAT'S NOT HOW YOU MAKE A TURN-BASED RPG!
Quote:
HAHAHAHA THAT IS NOT HOW YOU DO A TURN-BASED RPG!

PEOPLE YOU NEED TO STOP ASSUMING THAT I CAN WRITE THINGS GOOD

Quote:
People actually use events other than create/step/draw?

The user events are actually really, really useful things.

Quote:
This is the assumption that kills all turn-based RPG designs, Kilin. It's simple from way up on one's design pedestal, but… It becomes a very complicated beast later on.

I know, because I've started many.

I've only started a couple. In fact, the Seventh Iteration you have here is actually based on that assumption, and so was the To Kill A Mockingbird Engine (which was kind of like Chaos Weapon v.6.5)

Toast 12 years, 9 months ago

The "user defined" ones? What's wrong with scripts?