On a variety of things

Posted by Taizen Chisou on Nov. 6, 2012, 1:57 p.m.

1. 64Digits competitions

I suggested a while back that we do a competition to produce a cutscene / movie thing. It would give us a chance to dial back the whole 'oh gotta make a competent game in three weeks' factor that a lot of the competitions drip with.

Wouldn't it be cool to rack your brain over how to make a good cutscene and maybe even include some amount of voice work, only to be steamrolled by Rez / Kilin?


2. Composition and music

I've been flagging about in terms of creativity again. So I've outsourced the music to someone who actually knows how to write the stuff.

Here's a boss theme for a game that's taking forever to get finished.


3. Lunacy Star

Where? Oh, right. I haven't worked on this in about two months. It'll work again eventually.


4. New Estherson

15,000 words. I find it difficult to continue writing this because I'm constantly shifting location and relevant characters. The plot is 2/5ths over and I'm still introducing people left and right, most of whom are not interesting yet.


5. Chaos Weapon

It's a game, that exists.

Oh, fine, here:

Only 32 days into development and I've already broken the idea of not showing anyone until it's at least semi-functional.

charlie, forgive the resize whoring in the people face sprites please


6. Personal Crap

School is difficult. Like, really.

Okay, it's not, it's really just me not bothering to participate in anything at all, but it's largely due to that that school is being a bitch not to get Cs in.

I've started to learn how to write, as I quote from one of my teachers, "quality bullshit" in regards to my essays. Not studying one bit of that Art History for that last exam netted me a solid 73 *thumbsup*

My parents are finally letting me back behind the wheels of vehicles that operate properly, and I've already started picking up my hilarious driving habits from before.

I think I'm about to swear off the practice entirely.


7. Blogorrhoea?

I've decided to try not to blog unless I can

a) find a topic suitable for it's own blog

b) compile a bunch of smaller, vaguely important things into one mishmash blog like this

Maybe this will help get like, comments? I don't know.


8. Halloween

I went to school in costume, I went to work in costume.

Click for terrible looking Taizen:

The latter seemed much less grating and awkward.

I didn't go trick-or-treating, natch, so I've just been leeching off my sister's candy.


9. Work

I recently worked a 12 hour shift, and holy balls was that fun.

I've never gotten to drive home at 4 AM before. I also got the day off the next day, which was merciful. It was my first Not School and Not Work day in two and a half months.


10. Anything else?

Basically, even with my week hiatus in attempt to collect blog-worthy things, I still fall short of things to talk about.

~ Taizen Chisou

Comments

Castypher 12 years, 1 month ago

Quote:
only to be steamrolled by Rez / Kilin?
Why do I have a reputation as a cutscene designer when you haven't even seen my cutscenes?

Oh wait, TTR. God, you're using THOSE as a frame of reference? Most of those were rushed as FUCK.

Quote:
and maybe even include some amount of voice work
You know, I'm really happy with the atmosphere created by adding voice clips in my S4D entry. Unfortunately I don't know a lot of voice actors, but that kind of a competition would be a lot of fun, though I can see why people wouldn't have a lot of interest. Most people here don't make story-oriented games, and a lot of people have commented that they hate cutscenes.

Gotta say though, you and Charlie make a good team. His graphical style with your RPG influences ought to make for a fun experience, and I'm really looking forward to it. I don't agree with those fonts on that top Chaos Weapon screen though. Feels a little out of place.

Also, I was hoping to see that Reimu costume being used again.

death 12 years, 1 month ago

12 hour shifts? oh yeah i have those, too many of those…

your sister is cute :3

man those "place holder sprites" are a disaster. well not all of them but the mugshots seem incredibly filtered or stretched, they look terrible. they also dont match the smooth look of the hud in general. man my placeholder sprites are way better than that… actually i never have placeholder sprites. i start off spriting whenever i start a project so it doesn't look too terrible, and than improve sprites as i go through development.

dude i'm raping my school, got A's in programming and math courses. wish i could say the same about Biology though >_>

are you in college or highschool?

Taizen Chisou 12 years, 1 month ago

Yeah, the fonts are lifted from Oakfalls, which was set in the future and had to do with alerns. I haven't bothered him to produce a font for this yet.

Quote:
and I'm really looking forward to it.

Then get hype, because literally the whole of the engine is probably about 2/3rds done.

I've begun to sequence a bit of the events of day 1.

(But maybe I should make battles functional first.)

Quote:
12 hour shifts? oh yeah i have those, too many of those…

your sister is cute :3

I'm restricted by age to work before 10:00 on weekdays, so I can really only do one a week, if possible. Last weekend was sort of a desperation thing on the part of my managers, because they had exactly 0 people available to work overnight.

And don't tell her that, it'll inflate her ego even further.

Quote:
man those "place holder sprites" are a disaster. well not all of them but the mugshots seem incredibly filtered or stretched, they look terrible. they also dont match the smooth look of the hud in general. man my placeholder sprites are way better than that… actually i never have placeholder sprites. i start off spriting whenever i start a project so it doesn't look too terrible, and than improve sprites as i go through development.

Sprites in general are Not My Thing.

I just took the 3x scale of the in battle standing sprites presented to me and downsized them directly to 2x, and THEN they're drawn at 2x that if the active party is showing.

They'll get like, actual faces.

No, what you really ought to look at, is my placeholder floor tiles.

I'm in both highschool and college.

death 12 years, 1 month ago

Quote:
No, what you really ought to look at, is my placeholder floor tiles.
lol that doesn't even deserve to be called a tile.

Charlie Carlo 12 years, 1 month ago

I like how I give you WiP battle sprites, and you use them for portraits and leave the battle sprites as Vector and Seamus. Also, what the hell is your costume? You look like a gladiator or something.

I'll make a font for this game now.

Quote:
your sister is cute :3
inb4 Rob.

Taizen Chisou 12 years, 1 month ago

Quote:
I like how I give you WiP battle sprites, and you use them for portraits and leave the battle sprites as Vector and Seamus.

I have spritesheets for Vector and Seamus :P

I am a gladiator, that was the point.

I want the numbers to be kind of like the number font I've produced, if you would please <3

Oh, and 12x16.

firestormx 12 years, 1 month ago

Why doesn't Taizen look like his avatar?

Castypher 12 years, 1 month ago

Because I look so much like my avatar that it makes up for him.

firestormx 12 years, 1 month ago

Don't be an asshole, Kilin. Everyone should look like their avatar.

Kunedon 12 years, 1 month ago

As interesting as having a smoking technicolor pony communicating with others on this website may be, I'm far from being such.