Posted by Taizen Chisou on Dec. 23, 2012, 10:54 p.m.
lol whatever happened to the days when video games were not inherently impossible to lose and didn't hold your hands(ignore me i'm just ranting that every new game I pick up is never challenging)
But then we have the opposite end of the spectrum with indie games that are so mind-numbingly difficult as to essentially become a affair of trial-and-error because nobody is seriously that perfect. And then the kids think they're 2haadcoar4u because they knew a guy who knew a guy who beat IWTBTG, which is, again, mostly a matter of memorizing where the insta-deaths occur, and of patience as the pixel-and-frame-perfect platforming absolutely demands you to submit to its frustration. They're not fun, they're not mentally stimulating, they're just obnoxious and, if considered under any other terms than to make it more "hardcore," extremely poorly designed.
People that think they're actually good at gaming because they can speedrun an RPG are just hilariously pathetic. Good job, you taught yourself the exact sequence of cutscenes and where to grind the fastest, keep pushing that lever, the cheese is bound to come out that chute sooner or later.
Shadow of the Colossus' controls always confused me to the point where i just made other people play it for me (still haven't seen the end). can't think of any other modern examples. if i didn't manage to lose all my Pikmin EVERY TIME i play one of the Pikmin games, i'd probably play those more.
i usually spend my time playing Burnout 3 and both Kingdom Hearts (no challenge there). Katamari Damacy is really easy too. except for those cowbear levels.damn those cowbear levels.
I haven't played much other than Victoria 2 for months. All my friends I try to get to try it say it's got an insane learning curve they can't get over. I'm not very good at it but I don't really see what they mean.
So anyway for various reasons I can only play games I can pause every few seconds to get something for my mom from the fridge or something of the like, so over time I've just kind of lost my ability to tell if games are actually difficult or if I just suck at them. This probably isn't good for the game(s) I'm making. Like, Darksiders, I played that yesterday or the day before or sometime this week. So I'm in easy mode, and essentially it's a 3D Zelda with more emphasis on combat, but anyway, it's fucking easy mode, and I find myself almost dying on the first level. Not actually dying, but I came close. I didn't have time to make it to the second level. Now, Darksiders, that's probably something like a game equivalent of Death Race (while Starcraft might be Citizen Kane, Crash Bandicoot is Fear and Loathing in Las Vegas, and Halo can be Die Hard), so it can't be too hard, right?So I really feel like I'm missing out on something here, despairing at the pussification of gaming firsthand. Not that it hasn't been an influence; on a few of my half-started projects I've tried to go out of my way to make actions have consequences, such as, when you get fucking shot, it fucking hurts. Unfortunately it also has to be possible for someone as bad at games as myself to beat it. What I'm working on right now might've worked around that. It's like Fallout 3's VATS, only instead of aiming at body parts, it's poker, and really it's not poker and you're shooting people, which makes sense because you're kind of schizophrenic (or something). This problem goes far deeper than games being too easy though. It's a problem with people. Developers'll design games people can maybe feel smart or cool or part of something in this new geek chic sense of the word for beating because people want to feel good about themselves and they want to know they're great and they not only want to beat games but to tell people online that they did. It's the same thing that creates ABC Family specials on cyberbullying and makes Twilight popular. It's people who live deprived of any understanding that the world isn't obligated to die in one fucking hit for them and drop 99 health potions.
No, I've played Dark Souls, and I love it to death. My character's a Thief class that's something along the lines of Level 50 or so. I've just been running around doing random shit for the past ~20 hours.
I like Guitar Hero because it actually takes a lot of practice to get good at.
Max Payne 3 was the only challenging AAA game I've played this whole year. And I played on Normal difficulty.
And I've played nearly every AAA game this year. besides Dishonored, Black Ops 2 and Far Cry 3.But then we have the opposite end of the spectrum with indie games that are so mind-numbingly difficult as to essentially become a affair of trial-and-error because nobody is seriously that perfect. And then the kids think they're 2haadcoar4u because they knew a guy who knew a guy who beat IWTBTG, which is, again, mostly a matter of memorizing where the insta-deaths occur, and of patience as the pixel-and-frame-perfect platforming absolutely demands you to submit to its frustration. They're not fun, they're not mentally stimulating, they're just obnoxious and, if considered under any other terms than to make it more "hardcore," extremely poorly designed.
ohjeezmyreplytoyourblogwaslongerthanyourblogasdfghjklalsothisfontsizeiscrapYou also have games that just require endless hours of grinding to be "good at it".
People that think they're actually good at gaming because they can speedrun an RPG are just hilariously pathetic. Good job, you taught yourself the exact sequence of cutscenes and where to grind the fastest, keep pushing that lever, the cheese is bound to come out that chute sooner or later.
Shadow of the Colossus' controls always confused me to the point where i just made other people play it for me (still haven't seen the end). can't think of any other modern examples. if i didn't manage to lose all my Pikmin EVERY TIME i play one of the Pikmin games, i'd probably play those more.
i usually spend my time playing Burnout 3 and both Kingdom Hearts (no challenge there). Katamari Damacy is really easy too. except for those cowbear levels.damn those cowbear levels.your mother is too easy
I haven't played much other than Victoria 2 for months. All my friends I try to get to try it say it's got an insane learning curve they can't get over. I'm not very good at it but I don't really see what they mean.
So anyway for various reasons I can only play games I can pause every few seconds to get something for my mom from the fridge or something of the like, so over time I've just kind of lost my ability to tell if games are actually difficult or if I just suck at them. This probably isn't good for the game(s) I'm making. Like, Darksiders, I played that yesterday or the day before or sometime this week. So I'm in easy mode, and essentially it's a 3D Zelda with more emphasis on combat, but anyway, it's fucking easy mode, and I find myself almost dying on the first level. Not actually dying, but I came close. I didn't have time to make it to the second level. Now, Darksiders, that's probably something like a game equivalent of Death Race (while Starcraft might be Citizen Kane, Crash Bandicoot is Fear and Loathing in Las Vegas, and Halo can be Die Hard), so it can't be too hard, right?So I really feel like I'm missing out on something here, despairing at the pussification of gaming firsthand. Not that it hasn't been an influence; on a few of my half-started projects I've tried to go out of my way to make actions have consequences, such as, when you get fucking shot, it fucking hurts. Unfortunately it also has to be possible for someone as bad at games as myself to beat it. What I'm working on right now might've worked around that. It's like Fallout 3's VATS, only instead of aiming at body parts, it's poker, and really it's not poker and you're shooting people, which makes sense because you're kind of schizophrenic (or something). This problem goes far deeper than games being too easy though. It's a problem with people. Developers'll design games people can maybe feel smart or cool or part of something in this new geek chic sense of the word for beating because people want to feel good about themselves and they want to know they're great and they not only want to beat games but to tell people online that they did. It's the same thing that creates ABC Family specials on cyberbullying and makes Twilight popular. It's people who live deprived of any understanding that the world isn't obligated to die in one fucking hit for them and drop 99 health potions.Why the hell hasn't anyone said 2 of my favorite games of all time?!
Play these games god damn it, play them!!No, I've played Dark Souls, and I love it to death. My character's a Thief class that's something along the lines of Level 50 or so. I've just been running around doing random shit for the past ~20 hours.