Random Drops, Chaos Weapon Music

Posted by Taizen Chisou on June 17, 2013, 3:44 p.m.

Edit:

Have an OST sampling.

It contains my favorite one-fifth of the soundtrack. In OGG format.

I figure this will be the extent of the CW OST that I'll be handing out before I talk anything about letting the public play the game. Even though progress isn't sufficient to allow for such a thing.

I've been working on the engine and stuff, so all there is of the 'story' is the introduction cutscene :P


Mmph, so, a little while ago, I implemented item drops in Chaos Weapon.

It's since quickly become a game of "repeatedly defeat demonic spiders to get unique equipment."

I'm doing it the old-fashiony way, by generating a random number from 0 to 127 inclusive, and then checking the result.

There are six levels of drops:

128 / 128 vendor trash

64 / 128 low-end healing items

30 / 128 sidequest-related items, mostly

10 / 128 entry-level equipment

5 / 128 joke items

1 / 128 everything you would ever want

I jest, of course, but there's something precious about nicking a Corset (5 / 128) from the manly-man antagonist boss person.

I don't subscribe to the thought that enemies should only ever drop things at rates below 1/16 or 1/32 like Dragon Quest, or Final Fantasy, but showering the player in items they probably didn't need once every two enemies is perhaps a bit much.

Especially since the drops stack.

I just got two items, one 64/128 and another 30/128 from a single-enemy encounter.

Naturally, they were healing items that restored 90, and 300 HP, respectively.

The usefulness of the latter may vary. You start out with about 150 HP per party member and finish with right around a thousand.

Unless you level grind, to the cap of 255. Then about 1,500 or so.

stat growth is logarithmic okay

i horrendously dislike people who brute-force JRPGs with level grinding

Comments

JuurianChi 11 years, 5 months ago

Quote:
i horrendously dislike people who brute-force JRPGs with level grinding

Elaborate please?

Astryl 11 years, 5 months ago

Quote:
I jest, of course, but there's something precious about nicking a Corset (5 / 128) from the manly-man antagonist boss person.
Ozzy Pants! Flea Vest! Slash thingy! [/memoryFailure]

Though technically those were steals, not drops.

As for grinding, I like it if it's fun. If it's mundane, it's pointless.

Castypher 11 years, 5 months ago

The typical JRPG formula is an old and flawed one. I prefer coming up with new systems than trying to modify the old.

On that note, you and Charlo really need to work on your joint game. You're not doing anything with Lunacy Star, right? Right?

Taizen Chisou 11 years, 5 months ago

Quote:
Elaborate please?

> "X boss is not difficult!"

> Party is level 45, recommended level 22

Quote:
Though technically those were steals, not drops.

On the subject of stealing, there is no stealing. It would be rather pointless to steal things in Chaos Weapon anyway, seeing as you'd just get more of the same items that the enemies would drop upon defeat anyway.

Quote:
On that note, you and Charlo really need to work on your joint game. You're not doing anything with Lunacy Star, right? Right?

Difficulty edits, presentational polishing, etc.

Remastering the soundtrack.

Quote:
As for grinding, I like it if it's fun. If it's mundane, it's pointless.

It's not quite like Dragon Quest, where grinding boils down to how many suicidal Metal Slimes you encounter. No.

The level curve is actually really fast. To hit the first level cap, you only need 3,000,756 EXP, and you need 23,188,340 for the NG+ cap.

(Enemies automatically award 10x EXP on NG+, soooo)

I have about 20 minutes logged on one of my Hard Mode files and my active party went from level 1 to level 10. It's getting a little bit more tedious though, considering an encounter at the beginning of the game typically awards 20~60 EXP and I've reached the point where I need 600 to 800 to level.

Astryl 11 years, 5 months ago

Stealing is one of my least used skills in a jRPG. If it's present at all. In most Open World RPGs though… Well, I'm not as bad as my brother. I swear he filched nearly every loose item in the major cities in Morrowind without being caught… Stowed it all somewhere…

Cesque 11 years, 5 months ago

Aren't you sort of brute-forcing the game with level grinding…?

Quote:
The typical JRPG formula is an old and flawed one. I prefer coming up with new systems than trying to modify the old.

Yeah.

But what other systems are possible? Some sort of system where the gear dropped depends on your action during the battle, maybe?

I'm kind of reminded of this Extra Credits episode (in short: gamers find grinding more satisfying than "fair" alternatives)

JuurianChi 11 years, 5 months ago

Quote:
> "X boss is not difficult!"

> Party is level 45, recommended level 22

I don't hate people like that, but It's a bit defeating to think that someone may be having more fun than I am in a game because they have more time to play than I do.

Castypher 11 years, 5 months ago

Quote:
Some sort of system where the gear dropped depends on your action during the battle, maybe?
Games like Monster Hunter do this. If you focus in on a certain point on the monster's body, it'll break, you'll get a drop you can use for gear, etc. I haven't seen a lot of games that use this mechanic, but I like the way you think.

Also, the last game I played where I didn't mind grinding was Persona 3.

JuurianChi 11 years, 5 months ago

Quote:
Some sort of system where the gear dropped depends on your action during the battle, maybe?

Makes me think about those silly questions at the beginning of Kingdom Hearts that are supposed to effect the game somehow.

I never found out HOW though.

Cesque 11 years, 5 months ago

Quote:
If you focus in on a certain point on the monster's body, it'll break, you'll get a drop you can use for gear, etc.

…yup, that's basically what I had in mind.