10 Reasons I love YoYo Games

Posted by Timoi on April 2, 2008, 11:52 a.m.

Unlike apparently every other user of GM, I have welcomed the addition of YoYo Games from day one.

It's the best place for playing GM games

Many people complain about YoYo Games being full of rubbish games, but it couldn't be easier to find the brilliant ones. Including featured games, on the front page alone there are 16 games that you can guarantee are fun to play, if you manage to play all those the staffs pick section has over 200 more great games. I do not believe that anyone can go onto YoYo Games and not find a game worth playing.

It's a professional outlet, where people can direct other's to so they play their games quickly without faffing around with zips

18 months ago, if someone had made a game they wanted to show off to friends they'd have to direct them to a download link, wait for it to download, open it, extract the contents, and then finally hunt down the .exe file to play it. Now though, a link to the YoYo Games page (a one time install of Instant Play), and then one click of Play Now and they're away.

GM will become more advanced than Mark ever could make on his own, with multimillion dollar investments confirmed

Sandy has said that $5,000,000 are being invested in YoYo Games and Game Maker. This is an unprecedented amount and no one would have ever imagined this probably even 12 months ago.

A Mac version AND C++ rewrite is in the works

Game Maker for Mac will open up a whole new market front, with few ways for Mac users to make games cheaply (or even for free) this is really a whole new frontier for GM. Then once the C++ rewrite has been done, we can probably expect Linux versions and even the possibility of other ports to more platforms such as consoles.

Seamless online highscores soon to come

Currently knowledge of DLL's and servers are needed to generate an online highscore, but soon this will be able to be done with no more than basic GML knowledge. It's also likely that the higscores will be viewable without having to enter the game itself.

Proper review and rating system

A way to rate games in many genres and in different categories. The system is without a doubt abused, I won't say it's not, but there's very few other places that allow such structured, detailed reviews. There are in fact some indepth reviews that I'm sure the makers find useful. Having only small comment boxes encourages.

Sandy keeps everyone more up-to-date than Mark did

Mark rarely released development updates or any new things that were happening. In fact this is because not much used to happen!

Massive prizes in competitions to help amateur game makers

All other contests offer rather minimal prizes (pen drives, computer games etc), but YoYo's have unprecedented amount of up to $1000! The deserving winner of any of the prizes would become much better off, so they are supporting developers so much.

A better server for the GMC than Mark could have afforded

YoYo Games took a long time fixing the GMC errors, but how long would Mark by himself taken? The servers they have now are fantastic and there is the new software with more features and more secure than ever before. It took the efforts of a full-time YYG employer many days to upgrade the GMC, how long would have taken the volunteer admins? (no offense to the admins, they do a great job).

The sites completely free! I don't have to pay a penny to use it!

Don't like the website? Don't use it. It's something extra that wasn't there before and therefore we're lucky to have it. I'll say it again, no one is forcing you to use it!

I think the reason many people still don't like them is because Yoyo haven't done much in the short-term, but I admire the way they've instead invested instead in GM's long-term future. They could have easily released many new GM versions, with more features, but they've gone with the difficult (and sensible) option of making sure GM can adapt to more platforms and is easier to improve in the future. Game Maker will now certainly still exist in 5, 10, even 20 years time, whereas Mark would have given up on it eventually.

Many seem to have the attitude that using the GMC or Yoyo games is a right, when in fact it's a privilege. When you pay for Game Maker, that's all you're paying for, the use of that piece of software, anything else is an extra.

YYG are not going away, and therefore neither is Game Maker. If you ever start to not like YYG, just think, where we would be without them?

Comments

Rez 16 years, 9 months ago

All those things are true, but thats like enjoying walmart for the cheap prices, Mr. Sell out.

2Dcube 16 years, 9 months ago

For me the site is great, to just try and see if games are recieved well with that audience. I say "that audience" because I think the overall YYG player likes the more casual game, not always something deep or artistic.

There's an amazing amount of crap, but I do think right now some really innovative games are on top (and yes, I realize I'm in an awkward position to say that).

I wish they would restrict posting games and comments to Pro users. That way it'd have less random crap and it also encourages people to buy GM.

thepoppenkast has good games but no community features at all, so I don't think you can compare them really.

OL 16 years, 9 months ago

Good April fools!

Oh wait…

Timoi 16 years, 9 months ago

Quote:
the community is incredibly bad as well.
Absolutely. I get a bit scared whenever I go there.

Quote:
I wish they would restrict posting games and comments to Pro users. That way it'd have less random crap and it also encourages people to buy GM.
I think that's a really good concept. Restricting commenting would be a bit much, and how about giving people only 3 game uploads before they have to get pro?

The games that do best of YYG are generally the ones that are instantly playable, ones associated with casual games. Technically impressive, deep, or artistic games can still be made popular by posting on the websites that were around before YYG.

@ PY

1. Seeing as 2Dcube posted I'll use the example of Frozzd being uploaded a couple of months after being released on YYG. 64Digits does have many unique games, but compared to YYG which have far more as the specialises in playing games. 64Digits wins hands down in other categories,so don't think I'm bashing 64D.

2. I've only had a couple of speed problems on YYG, regarding zips I mean that players don't have to do anything with them.

5. As far as I know YYG has yet to be hacked but the GMC has had a DoS attack. I won't comment too much on the highscores, but the concept sounds great and I reckon it'll be secure enough and there might be a reporting mechanism or something like that.

7. Problem is, he is mostly communicating with kids if he didn't he'd be accused of ignoring the kids. The glog posts are an informal means of communication, he's just speaking casually.

8. Help the ones that fulfil the criteria of the comp, which wouldn't happen without YYG anyway.

10. COMMMMMMAAAAAAA!!!

Omega_Squid 16 years, 9 months ago

I do like the instant play feature, but there are too many n00bs.

LOL @ OL

Josea 16 years, 9 months ago

YYG is making money from the people's work. You put a game on their site, and they get money from ads. They should share the loot.

I somewhat dislike this blatant commercialism and abuse; you do a nice game in your spare time, good, you upload it there, people play it for free. You're not making a penny from it, while YYG will probably make some dollars from ads.

Those contests are the best thing they could have done for themselves. Hey, with an investment as little as $1750 (the prizes) you get thousands of kids submitting their games and telling their friends to visit the website. They are quite probably making a fuckload of money from that.

PY 16 years, 9 months ago

1, Is now on 64D, and lets admit it, our average skill is way higher.

2, only seems to work half the time for me, and anyway, I use Opera and FF interchangably, depending on how I'm browsing at the time, so I WANT AN OPERAPLAY!

5, give it time.

7, You don't have to be painful about it, though! Honestly, it's unreadable!

8, the criterium always seem to suck.

10, NOES!

Quote:
YYG is making money from the people's work. You put a game on their site, and they get money from ads. They should share the loot.

I somewhat dislike this blatant commercialism and abuse; you do a nice game in your spare time, good, you upload it there, people play it for free. You're not making a penny from it, while YYG will probably make some dollars from ads.

Those contests are the best thing they could have done for themselves. Hey, with an investment as little as $1750 (the prizes) you get thousands of kids submitting their games and telling their friends to visit the website. They are quite probably making a fuckload of money from that.
QFT.

Timoi 16 years, 9 months ago

Quote:
They should share the loot.
Funnily enough they are actually considering revenue sharing, not much confirmed yet.

Quote:
You're not making a penny from it, while YYG will probably make some dollars from ads.
And you're not paying anything to use their site, that's blatant theft. Seriously folks, they're offering a service for free. You get free upload space and potentially the biggest exposure on any GM site, and they get money from ads, that seems fair enough to me. It's exactly the same business model as YouTube, Photobucket, Facebook, and any other web 2.0 site.

1. Your average skill is way higher. YYG is just dragged down by loads of newbies' on the other hand' the top games on YYG I,d say are of a higher standard than 64D,s.

2. To use your argument: "Yes. Opera's 2.5% of the market is SO worth it"

5. I,ll give it time' if YOU give highscores time to be non-hackable….

8. It,s a criterum that is flexible and encourages the largest amount of people possible to take part.

Josea 16 years, 9 months ago

Quote:
And you're not paying anything to use their site, that's blatant theft. Seriously folks, they're offering a service for free. You get free upload space and potentially the biggest exposure on any GM site, and they get money from ads, that seems fair enough to me. It's exactly the same business model as YouTube, Photobucket, Facebook, and any other web 2.0 site.
Oh, excuse me. Youtube started with two random guys without much money, like google, myspace, facebook, and all them. Yoyogames has a multimillion dollar budget that comes from GM license keys; but last time I checked Youtube wasn't selling video editing apps, or Myspace selling music making programs, or Photobucket selling photoshop.

And another point. YYG isn't quite the indie/casual gaming outlet yet, contrary to Youtube for example, where your video can potentially be seen by the entire world.

Quote:
5. I,ll give it time' if YOU give highscores time to be non-hackable….
Dude, if anyone can decompile a GM game easily, there's no freaking way they can make it non-hackable, without making it too complex for noobs to use.

flexaplex 16 years, 9 months ago

Mark is a business genius. Just look at the money he is making now.. mostly all from his own back. Game Maker has to be one of the best marketted online products there has ever been.