FINAL RESULTOld post, for newest post follow the link above.
FREQUENTLY ASKED QUESTIONS:
PRIZES:All prizes are donated by individual members or by the sponsors listed below.
Remember, this is a communal effort! This competition is only for fun. If you want prizes, give as you wish to receive. Suggested donations would be Steam games, Amazon vouchers or something similar, rather than cash.Futher notice - please mind that donated prizes are subject to donators following up their promises, and that the distribution of prizes among 1st/2nd/3rd/4th/5th may change at any time.Further further notice - monetary transactions often involve charges. I will not be paying for these charges, so unless the donators opt to pay the charges, if you win you may end up with slightly less prize money than is actually sent to you.ENTRANTS:(193 entrants, 229 users participating)
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STARTING NOW, you have three months to make an RPG (see Rules for details).You must then submit your RPG by Thursday the 2nd of August 2012, at 0:00am GMT+1, after which the winners will be decided.This will be the grand finale of Competition Four Digits 2011/2012, a competition three times longer than any other in the year!
RULES:
1. The aim of the competition is to develop entirely your own game within the time limit (1st May - 1st August). You MUST submit your final game before the 1st of August 2012. You will have to keep up to date with my blog posts to find out how to submit your final game.2. You MUST have stated you are going to enter before the 1st of May 20th of May 2012.3. You MUST NOT include anything in the game that you don't have full permission to use or without good reason use significant amounts of game content that you or somebody else had already made prior to the competition.4. Your final game MUST have "RPG elements", specifically relating to the gameplay (eg anything such as experience points, inventories, quests, turn-based combat, etc. Fantasy themes and long storylines are common in RPGs, but not related to the gameplay). "RPG" in the context of this competition is defined here.5. There are no programming language/game engine restrictions except that the game MUST run on Windows 7. Your game shouldn't require additional software installation (unless you really need to do so).6. Don't be a cheater.7. ONE entry per person, maximum team of FOUR.8. Your game MUST NOT be libelous, harmful, threatening, harassing, abusive, racially or ethnically offensive, sexually explicit, pornographic, obscene, defamatory or objectionable, in my opinion.9. I reserve the right to update or otherwise change the rules and to disqualify any entrant who breaks the rules.
-I've said that I want to enter, but I'm not on the entry list yet. What gives?I have better things to do than sitting around manually updating lists. You will be added eventually. So long as you have left a comment below before May 20 stating your intention to enter, you have entered the competition and may start work on your entry.-Am I allowed to publish demos of my competition entry before the deadline?Yes.-Am I free to do whatever the heck I like with my game after the competition is over?Yes.-Is it ok if my entry into the competition is shareware?The game you enter into the competition must be freely available to everyone from the time of your submission until the winners are announced. You can do what you like with your game, but the freely available part is what you will be judged on.-Can I use a game engine made before the competition started?Yes.-When you say "significant amounts of game content", how much is "significant"?So long as you comfortably believe that you made your game without stealing or cheating, by all means enter.-But how do I know if I've stolen or cheated?The point of the competition is to develop your own game - so long as your own contributions to the game content outweigh or otherwise justify the amount of game content you took from elsewhere, you're good.-What is "game content"?Anything which makes your RPG different to every other RPG. This includes but is not limited to art, music, gameplay, story and in some cases code.-How do I submit my game?I'll be posting further details soon.-How is the competition going to be judged?There will be a nomination round involving a public vote to find the top 10 games. The top 10 will then be judged to find the winners. Hopefully the judges will be a group of people who are in some way successful and inspirational in game development. People who don't fit this criteria (such as myself) will not be having any involvement in the judging.-Has my game got to have all those RPG elements you listed in the rules?No, they were EXAMPLES of RPG elements. You only need at least one RPG element in your game, and that element can be whatever you can think of.-Can I change my team?Yes, you can change your team roster at any point during the competition.
1st$400 Prize MoneyA copy of RPG Maker VX Ace each*One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirtFeatured on YoYo Games (if game created with Game Maker 8.0+)Featured on Game Jolt AND a Game Jolt T-shirt12 months 001 Game Creator subscriptionFeatured on Roencia Game Creators and a large-sized package of 100s of royalty-free graphics from graphicsforgames.com64d Comp Winner Badge each*IUP Bundle each*SPECIAL PRIZE: The winner gets to suggest ONE bugfix or feature that goes into 64digits next. Must be feasible and sensible.2nd$100 Prize MoneyUp to two copies of Ace (and any other RPG Maker for the remaining team)**One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirtFeatured on YoYo Games (if game created with Game Maker 8.0+)Featured on Game Jolt9 months 001 Game Creator subscriptionA medium-sized package of 100s of royalty-free graphics from graphicsforgames.com64d Comp Finalist Badge each*IUP Bundle each*3rdSteam games of your choice worth $80 totalOne copy of Ace (and any other RPG Maker for the remaining team)**One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirtFeatured on YoYo Games (if game created with Game Maker 8.0+)Featured on Game Jolt6 months 001 Game Creator subscriptionA small-sized package of 100s of royalty-free graphics from graphicsforgames.com64d Comp Finalist Badge each*IUP Bundle each*4thRenegade Ops on SteamUp to three copies of any RPG Maker except Ace**One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirt3 months 001 Game Creator subscriptionA small-sized package of 100s of royalty-free graphics from graphicsforgames.com64d Comp Finalist Badge each*IUP Bundle each*5thUp to two copies of any RPG Maker except Ace**One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirt1 month 001 Game Creator subscriptionA small-sized package of 100s of royalty-free graphics from graphicsforgames.com64d Comp Finalist Badge each*IUP Bundle each*The RPG Maker awardThe best game made with an RPG Maker product receives additional prizes from the RPG Maker guys.twisterghost's Taco Salad awardThe best seamless use of a taco-salad within the game's storyline will be awarded an additional $50 prize money.
*These prizes are one copy for every member of your team, or just one copy for you if you're working alone. Your team members must have an account here to qualify.**Number of copies depends on number of team members. See first footnote.Donations by:twisterghost ($300 Prize Money), Tim ($100 Prize Money), SpectreNectar ($100 Prize Money), DanRedux ($50 Prize Money), firestormx ($40 Steam games, bugfix/feature prize), RC (games featured on YoYo Games), valkyriegames (Renegade Ops)
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51-100
101-150
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Users looking for collaboration:
-SpectreNectar-valkyriegames and Zane444-Kilin (Frosty Four Digits 2011 host)-CyrusRoberto (Valentine Four Digits 2012 host)-MMORPGguy (Sixty Fools Digits 2012 winner)-Mega (Frosty Four Digits 2011 winner)-Zhiko, LAR Games and spirulence-Mairu-Rez and …Toast? (I will be forfeiting any prizes) (and 2 non-members)-Iasper and nooodl-Unaligned-duckman-JuurianChi-death-Zac1790-Taizen Chisou and Charlie Carlo-Glen, Stevenup7002 and Mush-Acid-Juju-Polystyrene Man-Moikle-PragmaOnce-PixelKing (and 1 non-member)-KaBob799-Afr0Blu3-Eternallight (and 1 non-member)-frolacosta-Alvaron-Pqp239-SusanTheCat (and 1 non-member)-diaeitsch-RC-Blopit-EndGameXXX-Funnynel42-Kenon-Desttinghim and Geemili-hkoz-colseed-Littlebear (and 2 non-members)-Alert Games, Jeremy and PuzzleMaster-DavidW-Sunflower (and 1 non-member)-Nyphoon-Daggerhog and anthonyloprimo-Tyro and FamousJellyfish-MetaKnighty-Lorik-Damnesia-awesomelemonade (and 2 non-members)
-blazerker-Ketchup and Stalkers-Harrk-brighteyes-Amorphous-MAGNUM_PT (and 2 non-members)-wolftriplex (and 2 non-members)-resa-whiskers434-mikemacdee-Nerdquake-jaggernaut25-tower07 and xshadowxfusionx-Not Me and 665ghost-giaks-Skottgaming-Rolf_Soldaat-chessplayerjames-DoctorKobold-Skaraflame-sdframpton-VideoWizard-firestormx and Canadonian-Sabathorn-McFluffeh-s-morishita-Stuffman-Rob-Gordy-Deaval-Gift of Death-kentona-Mogri-pjpdev-radethdart (and 3 non-members)-Debels (and 3 non-members)-jomarcenter-flashback-Mundane-Pirate-rob-Djdovis-Spoonweaver (and 1 non-member)-ChessMasterRiley, Choco_Boco and MissNinja-Astoria, silversatyr and Deckiller-Mj-meo-dmt and Manou-magicdweedoo and Doogie-Yaru-Zacked-svf and XSGBrettB-Cesque
-lethrface-DrVoltron and fireraiser77-BK-TN-hel-LizardofLight-TheVladR-CaptainLepidus-A2J2TIWARI-Swifty-coppolaemilio (and 1 non-member)-magik0722-angrygeometry-leafo-Techgamer (and 2 non-members)-Fomar0153-HayManMarc-AHillReborn-HayManMarc-CanardSauvage-TilleyDesign (and 2 non-members)-MBlaze-CandyCaine-Samroga-orange08-sergiocornaga-NotARaptor and uribloch-Lorena-Urwy and Isabard-GordonCSA-Joy, modern-algebra, taralqua (and 1 non-member)-toaster-aeron-JamX (and 3 non-members)-swartech-Gutic-zapetino-Farfellelo, BeyondInfinity, In_The_Bushes (and 1 non-member)-nathkyo (and 1 non-member)-Pandaboy-111Studio-Dunce-Sheppard-Chaoseed-Razoof-ScreamingTortoise-CaptainJester-Robei-squeakyreaper-artius-Cornix
-sheep_biter-PixelRebirth (and 1 non-member)-xHix-1013Games-Lotheran-kasarun (and 3 non-members)-shizuma and kfharlock-venkat-ohsqueezy-mads2194-thaaks-lava_laura (and 1 non-member)-Georgi-Th3-SP00F3R (and 3 non-members)-Aero, MarioSuperStar and DarkSunset-Zarru (and 1 non-member)-JID-LoserHands-artius (and 1 non-member)-skyboy49707-ParodyKnaveBob-nhold (and 1 non-member)-sreeshman1-Nehemek-adiminator1 and jjtowers (and 1 non-member)-Aesyr-supmaster004-Kakaru and mapache-RDroideka-mattywooda-edg3-Norrox-Seeker-GMC-ShinyArrow-Jenova-Mrnbrase-ameyp-Lanx-Zerberus-SkidRunner-farsmile90-Iluvfuz-Aumix
-Iasper and nooodl (Looking for sprite artist and others)-MMORPGguy-SpectreNectar (See here)-Acid (Looking for SFX/music composer)-Daggerhog (Looking for music composer)-Moikle (Looking for music composer)-Glen, Stevenup7002 and Mush (Looking for pixel artist)-Blopit (Looking for sprite artist)-valkyriegames (Looking for graphics artist and music composer)-Desttinghim and Geemili (Looking for SFX/music composer)-Damnesia (Looking for graphics artist and music composer)-Urwy (Looking for music composer)-Sheppard (Looking for music composer)-sreeshman1 (Looking for 3d modeler)
Competition IRC (64digits IRC)RPG Maker VX Ace Community postYoyoGames Forums postRPGmaker.net postLudum Dare postHB Games postSpiludvikling.dk Community postRobosquid postGameJolt postStencyl postUnity Community postBYOND Community postSuper Friendship Club postTIGSource/TIGForums postPyWeek postgamedev.net postjava-gaming.org postRetro Remakes forum postFlashpunk postTululoo Game Maker forums postSAgamedev postindiePub forums postGlorious Trainwrecks forums postGarageGames community forums postThe Daily Click postjMonkeyEngine community postFlash Develop postSlimeSalad postengine001 postZac1790's tumblrLudum Dare post #2GMC TOPICComp Four Digits 2011-12 Game Making Competition League TableScary Four Digits September 2011 Game Comp (Halloween Theme)Frosty Four Digits December 2011 Game Comp (Winter Theme)Valentine Four Digits January 2012 Game Comp (Love Theme)Sixty Fool Digits March 2012 Game Comp (Random Theme)
Should there be some criteria (even basic would be good) for the games to be judged by? That way when we make the games we can also see what we did well and what we didn't do so well in even if we don't win, and it will help us to improve in future! Also if we have criteria it'll be something we can work by! :D Maybe you can even just ninja the judging criteria from the recent HBGames contest here: http://www.hbgames.org/forums/viewtopic.php?f=2&t=76326
It's fairly general and could work quite well in my opinion! :DHi, new to 64 Digits here! I'm from the OHRRPGCE community and am going to be participating in this contest, as part of a team with user "shizuma". Thanks for the opportunity!
I would like to enter this competition alone(sort of). I am going to receive help from a pixel artist outside of this competition but he will not receive any of the prize or prizes if I win any place. Is this possible?
@valkyriegames When you start judging by "criteria", you're playing around with properties you have absolutely no understanding of. Same with scoring "out of 10", etc.
The only way to get an accurate idea of who the winner is, without any understanding of psychology, is to simply rank the games by which are liked more than the rest.If you'd like to give the other competitors some more detailed feedback, post a blog reviewing all of their games.@Toast but with judging a game by "liking" I think that it is quite subjective and subject to bias. For example, you may like a game made by an influential member of this site because you like the person. Also, if you don't have a criteria to go by, it is much more easy to be inconsistent in judging, whereby it is also affected by the mood of the player at time of judging. However if you have a criteria, then you can compare what it means to get a 5/10 compared to getting a 10/10 with their descriptions when judging. If the judges are very skilled game developers though it may not be as much of an issue. Still if for example I were ranked #153rd in the rankings, I would like to know what I did badly, and how I was judged by, and simply saying "you're game was crappy" may not suffice. By the way, will we get at least a little bit of a feedback from the judges on our games? I think it would be nice since most of us won't be making it in to the top 10 ^^
I don't follow.
If someone thinks Game A is a better game than Game B, then Game A wins, in that person's opinion.If someone thinks Game A has better graphics and is more fun, but Game B has better stability and is more innovative, nobody has any idea who wins. There is no relation between graphics and stability.Hi, I read about the competition on compohub… I would like to join on my own
Game making competition? I`m in! I am on my own.
What you say is correct, but does that mean Game A would be better than Game B in that case? Well, that depends on the weighting you give to each criteria, but you can't discard the fact that stability and innovation should count for something. They should be worth at least something, and that's what the criteria can show. Even if you decide to make the game only based on fun, it should be stated outright (like a criteria) so that the competitors know what factor they should focus on.
The game that wins is the one with the greater number of points based on the criteria, so that's how you can get an idea of who wins.The word "better" is vague, and as an example the majority of people may think good graphics make a good game, and all other factors (fun, innovation, stability) are not considered at all. Having criteria for them allows the judge to keep those factors in mind as well. And they don't even have to be those factors, but there should be something that the judges can keep in mind while judging so no aspect of the game that you would like to be judged, is not simply forgotten.Also some criteria may let people who don't do so well know why they lost, so they don't possibly feel disgruntled, and it helps serve as a good learning experience :)