RPG4D 2012 Comp (Old Page)

Posted by Toast on April 6, 2012, 2:35 p.m.

FINAL RESULT

Old post, for newest post follow the link above.

STARTING NOW, you have three months to make an RPG (see Rules for details).

You must then submit your RPG by Thursday the 2nd of August 2012, at 0:00am GMT+1, after which the winners will be decided.

This will be the grand finale of Competition Four Digits 2011/2012, a competition three times longer than any other in the year!

RULES:

1. The aim of the competition is to develop entirely your own game within the time limit (1st May - 1st August). You MUST submit your final game before the 1st of August 2012. You will have to keep up to date with my blog posts to find out how to submit your final game.

2. You MUST have stated you are going to enter before the 1st of May 20th of May 2012.

3. You MUST NOT include anything in the game that you don't have full permission to use or without good reason use significant amounts of game content that you or somebody else had already made prior to the competition.

4. Your final game MUST have "RPG elements", specifically relating to the gameplay (eg anything such as experience points, inventories, quests, turn-based combat, etc. Fantasy themes and long storylines are common in RPGs, but not related to the gameplay). "RPG" in the context of this competition is defined here.

5. There are no programming language/game engine restrictions except that the game MUST run on Windows 7. Your game shouldn't require additional software installation (unless you really need to do so).

6. Don't be a cheater.

7. ONE entry per person, maximum team of FOUR.

8. Your game MUST NOT be libelous, harmful, threatening, harassing, abusive, racially or ethnically offensive, sexually explicit, pornographic, obscene, defamatory or objectionable, in my opinion.

9. I reserve the right to update or otherwise change the rules and to disqualify any entrant who breaks the rules.
FREQUENTLY ASKED QUESTIONS:

-I've said that I want to enter, but I'm not on the entry list yet. What gives?

I have better things to do than sitting around manually updating lists. You will be added eventually. So long as you have left a comment below before May 20 stating your intention to enter, you have entered the competition and may start work on your entry.

-Am I allowed to publish demos of my competition entry before the deadline?

Yes.

-Am I free to do whatever the heck I like with my game after the competition is over?

Yes.

-Is it ok if my entry into the competition is shareware?

The game you enter into the competition must be freely available to everyone from the time of your submission until the winners are announced. You can do what you like with your game, but the freely available part is what you will be judged on.

-Can I use a game engine made before the competition started?

Yes.

-When you say "significant amounts of game content", how much is "significant"?

So long as you comfortably believe that you made your game without stealing or cheating, by all means enter.

-But how do I know if I've stolen or cheated?

The point of the competition is to develop your own game - so long as your own contributions to the game content outweigh or otherwise justify the amount of game content you took from elsewhere, you're good.

-What is "game content"?

Anything which makes your RPG different to every other RPG. This includes but is not limited to art, music, gameplay, story and in some cases code.

-How do I submit my game?

I'll be posting further details soon.

-How is the competition going to be judged?

There will be a nomination round involving a public vote to find the top 10 games. The top 10 will then be judged to find the winners. Hopefully the judges will be a group of people who are in some way successful and inspirational in game development. People who don't fit this criteria (such as myself) will not be having any involvement in the judging.

-Has my game got to have all those RPG elements you listed in the rules?

No, they were EXAMPLES of RPG elements. You only need at least one RPG element in your game, and that element can be whatever you can think of.

-Can I change my team?

Yes, you can change your team roster at any point during the competition.

PRIZES:

All prizes are donated by individual members or by the sponsors listed below.

1st

$400 Prize Money

A copy of RPG Maker VX Ace each*

One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirt

Featured on YoYo Games (if game created with Game Maker 8.0+)

Featured on Game Jolt AND a Game Jolt T-shirt

12 months 001 Game Creator subscription

Featured on Roencia Game Creators and a large-sized package of 100s of royalty-free graphics from graphicsforgames.com

64d Comp Winner Badge each*

IUP Bundle each*

SPECIAL PRIZE: The winner gets to suggest ONE bugfix or feature that goes into 64digits next. Must be feasible and sensible.

2nd

$100 Prize Money

Up to two copies of Ace (and any other RPG Maker for the remaining team)**

One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirt

Featured on YoYo Games (if game created with Game Maker 8.0+)

Featured on Game Jolt

9 months 001 Game Creator subscription

A medium-sized package of 100s of royalty-free graphics from graphicsforgames.com

64d Comp Finalist Badge each*

IUP Bundle each*

3rd

Steam games of your choice worth $80 total

One copy of Ace (and any other RPG Maker for the remaining team)**

One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirt

Featured on YoYo Games (if game created with Game Maker 8.0+)

Featured on Game Jolt

6 months 001 Game Creator subscription

A small-sized package of 100s of royalty-free graphics from graphicsforgames.com

64d Comp Finalist Badge each*

IUP Bundle each*

4th

Renegade Ops on Steam

Up to three copies of any RPG Maker except Ace**

One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirt

3 months 001 Game Creator subscription

A small-sized package of 100s of royalty-free graphics from graphicsforgames.com

64d Comp Finalist Badge each*

IUP Bundle each*

5th

Up to two copies of any RPG Maker except Ace**

One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirt

1 month 001 Game Creator subscription

A small-sized package of 100s of royalty-free graphics from graphicsforgames.com

64d Comp Finalist Badge each*

IUP Bundle each*

The RPG Maker award

The best game made with an RPG Maker product receives additional prizes from the RPG Maker guys.

twisterghost's Taco Salad award

The best seamless use of a taco-salad within the game's storyline will be awarded an additional $50 prize money.

*These prizes are one copy for every member of your team, or just one copy for you if you're working alone. Your team members must have an account here to qualify.

**Number of copies depends on number of team members. See first footnote.

Donations by:

twisterghost ($300 Prize Money), Tim ($100 Prize Money), SpectreNectar ($100 Prize Money), DanRedux ($50 Prize Money), firestormx ($40 Steam games, bugfix/feature prize), RC (games featured on YoYo Games), valkyriegames (Renegade Ops)
Remember, this is a communal effort! This competition is only for fun. If you want prizes, give as you wish to receive. Suggested donations would be Steam games, Amazon vouchers or something similar, rather than cash.

Futher notice - please mind that donated prizes are subject to donators following up their promises, and that the distribution of prizes among 1st/2nd/3rd/4th/5th may change at any time.

Further further notice - monetary transactions often involve charges. I will not be paying for these charges, so unless the donators opt to pay the charges, if you win you may end up with slightly less prize money than is actually sent to you.

ENTRANTS:

(193 entrants, 229 users participating)
1-50
-SpectreNectar

-valkyriegames and Zane444

-Kilin (Frosty Four Digits 2011 host)

-CyrusRoberto (Valentine Four Digits 2012 host)

-MMORPGguy (Sixty Fools Digits 2012 winner)

-Mega (Frosty Four Digits 2011 winner)

-Zhiko, LAR Games and spirulence

-Mairu

-Rez and …Toast? (I will be forfeiting any prizes) (and 2 non-members)

-Iasper and nooodl

-Unaligned

-duckman

-JuurianChi

-death

-Zac1790

-Taizen Chisou and Charlie Carlo

-Glen, Stevenup7002 and Mush

-Acid

-Juju

-Polystyrene Man

-Moikle

-PragmaOnce

-PixelKing (and 1 non-member)

-KaBob799

-Afr0Blu3

-Eternallight (and 1 non-member)

-frolacosta

-Alvaron

-Pqp239

-SusanTheCat (and 1 non-member)

-diaeitsch

-RC

-Blopit

-EndGameXXX

-Funnynel42

-Kenon

-Desttinghim and Geemili

-hkoz

-colseed

-Littlebear (and 2 non-members)

-Alert Games, Jeremy and PuzzleMaster

-DavidW

-Sunflower (and 1 non-member)

-Nyphoon

-Daggerhog and anthonyloprimo

-Tyro and FamousJellyfish

-MetaKnighty

-Lorik

-Damnesia

-awesomelemonade (and 2 non-members)
51-100 101-150 151-

Users looking for collaboration:

-Iasper and nooodl (Looking for sprite artist and others)

-MMORPGguy

-SpectreNectar (See here)

-Acid (Looking for SFX/music composer)

-Daggerhog (Looking for music composer)

-Moikle (Looking for music composer)

-Glen, Stevenup7002 and Mush (Looking for pixel artist)

-Blopit (Looking for sprite artist)

-valkyriegames (Looking for graphics artist and music composer)

-Desttinghim and Geemili (Looking for SFX/music composer)

-Damnesia (Looking for graphics artist and music composer)

-Urwy (Looking for music composer)

-Sheppard (Looking for music composer)

-sreeshman1 (Looking for 3d modeler)

LINKS:

SPONSORS:

Comments

Toast 12 years, 6 months ago

Scoring systems fail, because not only do most people misunderstand how they work, those people all inconsistently misunderstand how they work.

In order to score fairly, you have to play every single game, withholding any ratings. You then have to assign the best game as 9 or 10 out of 10, depending on whether you decide that a perfect score is achievable. Then assign the worst game as 0 or 1, depending on if it is possible for the scoring property to not exist (and the property happens not to exist in the worst game). You then have to assure that the mean rating is 5 out of 10, by a process of repeatedly comparing every game with every other game, particularly the best and worst games, making minute adjustments to your scoring until you have an accurate portrayal of your opinion.

Obviously nobody does this. And that's why scoring systems don't work.

Toast 12 years, 6 months ago

Quote:
What you say is correct, but does that mean Game A would be better than Game B in that case?
Yes.

Quote:
Well, that depends on the weighting you give to each criteria
Exactly. What would that weighting be, objectively? I repeat, there is no relation between each criteria.

valkyriegames 12 years, 6 months ago

No no you miss the point. The reason why you have descriptions of examples of eg a 5/10 and a 10/10 to go by is so you can just compare to those examples rather than to other games. And there is no rule where you have to scale the average to 5/10. Examples of scores will help people not misunderstand how they work. You may have different opinions to me about scoring, and that's fine, but I think it's too much of a sweeping statement to say that they do not work. I'm just giving a suggestion though so of course you don't have to follow it, but I'm just trying to point out the benefits as well. Some people come out of contests with bad tastes in their mouths because they think they should have done well but get no feedback what-so-ever. And I thought the point of the contest was to make a game, and also learn how to improve along the way? correct me if I'm wrong

valkyriegames 12 years, 6 months ago

Quote: Toast

Exactly. What would that weighting be, objectively? I repeat, there is no relation between each criteria

As the host or a judge you should decide that. I'm sure you are capable enough of a game developer to do that! Just pick something so the contestants know what to focus on. It can be arbitrary and it can be set at the beginning. Then the issue is not really the relationship between these, but the relationship of these criteria across contestants.

Quote: valkyriegames

What you say is correct, but does that mean Game A would be better than Game B in that case?

[quote=Toast"]

Yes.

[/quote]

[/quote]

You can't discard the fact that stability and innovation should count for something [or any other criteria that you may believe to be important for this contest].

Anyway, I trust you'll run a great contest Toast, so I leave it up to you! :)

Zac1790 12 years, 6 months ago

A game is made for the player. Stability and innovation will both contribute to the experience, but why make an aggregation of criteria to substitute for what is simply the 'experience' of the game?

Toast 12 years, 6 months ago

There could be additional polls for criteria like the ones you describe, an idea we've already discussed. But the polls will have no influence on the actual judging.

valkyriegames 12 years, 6 months ago

Hmm okay fair enough. But I think even having polls would be good so people can have an idea of what to keep in mind! I think that's a great idea.

Cesque 12 years, 6 months ago

Quote:
I'm going to have voting in two stages again.

The first round will nominate the top 10 games.

The second round will rank the top 10 games. In this round, there will be well-known game developers as judges.

I just haven't figured how the first round will work.

Here's my 2 p:

In the first round, the people allowed to pick their 10 games should be people who participated in the competition (of course, they can't pick their own entries). I feel there are too many "outside" entrants to give 64digits old beans any special powers.

Also, 10 is a lot (and *ahem* I doubt we will have 150+ games, actually), so maybe 5?

For the second round, I propose you consider and contact (individually) the posters over at Indiegames (Tim W., Cassandra Khaw, etc). They'd make good judges for the panel.

Toast 12 years, 6 months ago

I like the idea of making participants do the nominating, but how do we punish those who don't vote?

I guess we can wait and see how many entries we get, then we'll decide between top 10 and top 5. Top 10 kind of has more suspense to it (as some nominees won't get prizes).

You can suggest judges here, if you missed it:

http://www.64digits.com/users/index.php?userid=Toast&cmd=comments&id=272996

Debels 12 years, 6 months ago

Quote: Toast
I like the idea of making participants do the nominating, but how do we punish those who don't vote?

I guess we can wait and see how many entries we get, then we'll decide between top 10 and top 5. Top 10 kind of has more suspense to it (as some nominees won't get prizes).

You can suggest judges here, if you missed it:

http://www.64digits.com/users/index.php?userid=Toast&cmd=comments&id=272996

Well judges are better, because:

How do we know some one doesn't have like 100 accounts only for voting?