SUBMISSION OPEN, CLICK HERE FOR HOW TO SUBMITOld post, use newest page with submission info for all competition discussion:
Seeing as new members are consistently posting short blogs in the RA along the lines of "I am making an RPG like somethingorother kthxbai", I've decided to satisfy their urges here. To clarify, blogs in the RA (the Recent Activity Feed, in the right sidebar) must be longer than a few sentences, unless you're posting some other media (pictures/music/videos/games). You are also not allowed to blog in the RA more than once every 24 hours.You can talk about initial ideas or progress here, unless you have enough to talk about to make your own blog. You are not required to post your progress, this is simply to keep the RA free of pointless blogs.As RPG4D entry is nearly closed and the page has a bazillion comments (over 1000?), we'll also phase out the original page and use this page for any further discussion of the competition, until I open submission at the start of July.
I don't think anyone is, to be honest.
Unless they set their ambitions low, that is. But most of us set them a little higher than they should be (or at least I did).I already had to re create my entity system. major setback for my project.
I'm currently fighting back the urge to make my project much more ambitious than I had planned. I'm actually a little bit ahead of schedule
I can finally start again at June 20 :( F'n exams. And Im going to change my code to a HTML game. *restart*
I broke down and started making classic RPG game levels. I mean block style and actually it isn't that bad.
"Still 3D though"My amazing progress after spending the first month
procrastinatingthinking up giant concepts which have now been scrappeddoing random things:Haha, me wasting precious time http://i.imgur.com/kQ2FV.jpg stickerz
EDIT:They are the characters of my game.Keep your eyes on the prize, people. Specifically this prize:
You've done good, Toast. It's nice to see all your effort is paying off.
Okay, so I finally combined world generation and level generation.
I wanted to create an awesome composite image of an entire world* at this stage. Howeverrr, generating the world is one thing and making an image of it is another. I can't figure out a way to make Python do it for me (pygame can't exactly stitch images together, I'd probably have to display everything at once on one giant screen and then copy and save it or something), and doing it manually for 256 tiles is a bit… time-consuming, so I won't be posting any awesome composite images of my game's worlds any time soon.I'll keep trying, though.* It wouldn't actually be awesome. There are no rivers yet, most locations are empty, the edges of the map crash the game and the tiles and their random arrangements look like shit. Still…