Motivation

Posted by Tumetsu on Oct. 6, 2006, 2:19 p.m.

Hi all there front of monitor! This is my first blog entry so please, can you even show like you are interested…? And I warn, my text probably haves grammar and other mistakes but please understand, my mothertongue is Finland and it is slightly different than english… However I have pretty good number in english but anyway! I have thing about motivation about making games and it is why I'm writing just now.

Well, I was just thinking why I always get bored for making some game. Like Evoball. I got just good feedback from it and little criticism but still I'm not interested to make it just now. I have many abandoned projects in my computer and I think I'm not only people whose computer is full of these "great ideas" what have abandoned. I'm just thinking what makes you lost your interest and how you can keep it up. I found out that when you test and test your game, it gots boring. After that you think "Omg, this sooo boring… Noone wants to play this…" even when you got replies what says "Wow! Very good game! Battle system is soooo funny etc."

Well, actually you can't avoid this unless your game idea is so incredible that you never get bored or you don't test your game(what isn't probably best solution).

Other things what can cause boring is completely new ideas what pop out and you start thinking. Then you open GM, start coding and such and finally you notice "Hey! I should do [insert game name here]. Nah, this is more funny…" This was big problem for me but nowadays I don't pick new project so easily. There is many other things what causes boring. If you have any experience about them you can write about them.

How about avoiding this problem?

Well, this is hard question but I have noticed that if you make one little project with mayor project can help with this problem. However, be careful it don't take mayor projects place. Another thing what I have noticed is making project slow. If you do 4 hours one game in day, gets quickly boring. And last one what I can think out is trying to tell yourself that "My game is so good! People will like it! They probably love my battle system and this game is going to be great!" and so on.

So what do you think about this pretty common problem? Do you have any solutions for this? I would like to hear.

Comments

hobomonkeyc 18 years, 1 month ago

:0!

Welcome to 64d

Sadly you speak English better than some people that have it as thier first language.

*cough*sk8m8trix*cough*

Andes 18 years, 1 month ago

Has more of a point than most other blogs too… I don't generally tell myself that the game is great, it's harder to accept critisism that way.

Welcome to 64 Digits! [:D]

aeron 18 years, 1 month ago

Welcome! Yeah I have a problem with abandoning projects, too. I tend to come back to them later though and pick them back up.

Arcalyth 18 years, 1 month ago

Hai 2 u.

Congratulations of conforming with 64digits' rules on your first blog! Also congratulations on using semi-proper grammar! I can tell already that you'll be popular here.

As far as the solution to what I call "Game-Maker-itis" is to just force yourself to continue, or take a week break then continue again. Either that or just keep fantasizing about some feature that you really want in the game.

fprefect111 18 years, 1 month ago

Welcome to 64d, you'll like it here.

I'm pretty sure everyone suffers from the motivation problem, so if you come up with a cure that'd be great.