The News

Posted by Viper on Oct. 16, 2006, 1:11 p.m.

Gamemaker news:

I've made some nice progress on my puzzle game. I've added alot of features to the gameplay to make it more challenging. I don't think I'll release a demo though, since it'll be done in probably about a week if I actually work on it (which I probably …

I'm Happy

Posted by Viper on Oct. 14, 2006, 12:03 p.m.

Yesterday I pre-ordered my Wii, the only problem is that I don't get to use it until my birthday, which is about 2 weeks after launch. I'm still glad I know I'll be getting one.

In gamemaker news, I have a screenshot of a new puzzle mini-game I started a …

City of Villains

Posted by Viper on Oct. 11, 2006, 12:49 p.m.

Wow, it's been a long time since I made a blog huh? Anyways, a couple days ago I got CoV, and it's an awesome game. If anyone else plays it telll me your name so we can team up. I'm only level 11 right now, but then again I've only …

Keep Ups

Posted by Viper on Sept. 10, 2006, 1:10 p.m.

Yep, I released a new game today. It took all of an hour to make. I already submitted it, and posted it on the GMC. Here's the topic.

Have fun playing it.

This also means topdown's production has been resumed. I think I'm almost ready to release a demo …

Online Highscore

Posted by Viper on Sept. 9, 2006, 9:45 a.m.

Working on topdown got boring, so I decided to make a little side-project minigame. Don't worry, the topdown game's production will resume as soon as this one is finished. I already have the basic engine, what I need now is someone to help me with an online highscore table. If …

Storyline and Name

Posted by Viper on Sept. 8, 2006, 7:19 p.m.

Ok, to those of you who've been following my game's progress, you know it has no name or storyline whatsoever. This is where I need your help, because basically, I suck with stories and names. Hence: Slider. How original.

Well, for you to come up with a storyline, I guess …

New Features

Posted by Viper on Sept. 6, 2006, 6:24 p.m.

Ok, well, I (and foslock) have done some work on the lighting system in my game. The shape and quality of the light has been improved, and you can now turn off the light to add a stealthy take on things.

One of the new features I've been working on …

Need Suggestions

Posted by Viper on Sept. 1, 2006, 4:41 p.m.

Ok, well I released a demo of my topdown shooter, and it didn't get much feedback at all. So, other than improving the AI, I'd like to know what you guys think I should throw in there. I already have some things I plan on doing, but I'd like to …

Topdown Demo RELEASED!!!!

Posted by Viper on Aug. 31, 2006, 8:42 p.m.

Yep, I lied in my previous blog. The demo has been RELEASED!!! Seriously this time…

It's on the GMC in the WIP section. Please comment over there, aswell as here if you want.

Here's a link if you want:

Link

Also, I'm gonna deleted the other blog I posted, since …

New Screenshot!

Posted by Viper on Aug. 30, 2006, 4:50 p.m.

Hello everybody. If you've been following my topdown game, you know I recenly got some lighting in there. Well, I've got for you the first screenshot demonstrating this:

Also, I've been thinking about the storyline for the game. Does everybody like the generic "A russian terrorist …