Well, I decided that I would like to start working on an isometric game. I wanted it to be unique in a way. All I succeeded in making was a buggy platform engine. All you can do is jump. =P There's also a bug where you keep falling without landing. It's starting to really piss me off. >_>
If anybody could help me, pm me, comment, or msn me for variable info. I also made another isometric engine w/o jumping and you are snapped to a grid. <br><img src='http://www.twisterghost.com/tnet/upload/amerup_isoss1.PNG'>This one is the one without jumping.<br><img src='http://www.twisterghost.com/tnet/upload/amerup_isoplatss1.PNG'>This is the platformer.<br> Questions (Plus one statement. =P)1. Which one do you think would be better?2. Do you want a tech demo?3. Whoever helps me becomes a beta tester for the full game.
I think you need both. I have very little knowledge on Isometric engines, but whoever makes a good Final Fantasy Tactics type engine is a god in my book. I made a demo game where I got good isometric jumping, but no isometric grid or anything, just 8-directional movement with jumping. I had to use differential equations to get the jumping to look parabolic though. I wrote a blog about the procedure but I forgot the name. Search for "diff. eq." or something like that.
Caught the iso bug hey? Me to.Check out me blog.Theres an example here I think that might help,else ask happytrash.
Yeah, I talked to happytrash. Never about the platformer.
wow. Seems to me you're missing a if loop.
Ive done some nice iso work. I can give you some help if you need it.
sounds awesome!
I'll make an isometric engine =D
Haha, I love your banner!
<3 the banner =P