I was… Tumbling.
And then one of my friends reblogged a movie gif and I went to the source only to find every movie gif that has ever served as Rez's banner. [It's called If We Don't, Remember Me. That's why there's an IWDRM watermark on all of them.]That's cool, but not very content-y.So with V4D on the horizon, I think we should discuss competition judging somewhere other than the comments of the comp-blog-post.From various posts on the forums of TIGSource, I'd expected that the IGF judging was performed by a mysterious cult of game-wizards hidden in the dark palm-forests of Hollywood and never spoken of outside of their own secret society.But then a post on Indie RPGs that explained it all http://indierpgs.com/2012/01/where-are-all-the-rpgs-in-the-igf/They were more focused on figuring out why RPGs don't win as much as other genres than IGF judging but they found out a good deal of information. Previous to 2010, this is how IGF judging worked:
Quote:
When a game is entered into the IGF, it is given to a a number of different people to judge. Before 2010, it was typically 4 judges per game. As of 2010, each game started receiving roughly 8 judges. IGF judges consist of “representatives from the mainstream game industry, notable previous IGF winners and finalists, other independent game developers, and indie-friendly game journalists.â€? Who gets to judge what is limited by who has the hardware to run which games, but otherwise the distribution is randomized. Judges have one month to play and rate roughly 14 games, with an average of two days to devote to each (these figures were estimated in 2010; it may have been different in years prior). For each game he/she judges, the judge assigns a score of 1-100 in five separate categories: design, visual art, audio, technical excellence, and overall impression.
Quote:
In an email to me, IGF Chairman Brandon Boyer put it this way: “there are no more numerical scores per game in the judging round. Each judge is free to nominate each game for any category, or choose not to nominate it at all. The jury receives this tallied list of nominations to use as a guideline, though they are entirely free to suggest their own picks or ignore highly nominated games before doing their own finalist voting. We generally ask that any game that received over 2-3 nominations from the body of judges be investigated further.â€?
Even if we can't get professional judges, having a few dedicated judges of our own per contest (those who weren't entering themselves, must be reliable and not biased) would suffice.
I agree though, I haven't been too pleased with the methods of judging so far, though they've worked out alright for now.I considered asking random famous game developers to judge S4D. But then we'd already decided to have voting so I didn't bother.
Voting is far more fun and fair than judging, generally. Judging gives off a fairly biased, elitist attitude.As for your suggestions… I'll grant you the last three. I have no idea who the first three are.Phillip Gamble made Game Maker Blog, Bret Hudson partnered with Orange08 in S4D and writes Indie() Magazine, and Tom Grochowiak is founder of Moa Cube, made Magi, and is developing Cinders right now.
The main reason I don't like voting is because hardly anyone takes part in it =/I've been found out. :O
Actually I had no idea that specific tumblr existed. But I do get a lot of those gifs from browsing tumblr (and fffound but they actually get a lot from tumblr too).Oh ha :P well I guess the source that really deserves the credit is the movie anyway.
D'aww I wanted CyrusRoberto to respond to this too…I thought Rez got his Gifs from Dong.
(I always saw one or Two floating around every week.)Your banner would've been better if it was a gif ima -
OWAIT IT MOVED