so…. im having trouble with the views in our game… it may just be a simple problem, or not… anyway, heres what i can tell you
we have the main character, and he is the one we want the screen to follow when he reaches the boundary… but since our game is full of traps and monsters… we want it so the player can see part of what is coming infront of him Example: When the player reaches the boundary of the game window, it moves right? this works just fine, but we want it so that as the character moves, the screen moves BEFORE he reaches the end of the screen… theres no other way to explain it really…view in room:x: 20 w:400y:0 h500port on screenx0 w:640y0 h:480hbor:32 hsp:-1vbor:32 vsp:-1room size: 2045 x 1090any help anyone?????-z
Change the hbor and vbor to larger values. That should solve your problems.
Suggested Values would be hbor=128 and vbor=96> If you still want more viewing area, you can extend hbor up to 250 and vbor up to 200.Also, the port on screen poses a nasty stretch. I suggest changing the w and h values of it to match the view and room.thanks!
And you are going to make online game? Is 64d becoming more and more like the GMC or what? :D
I don't mean to be harsh, but really.Yeah, it'll be online, 3D, and a MMORPG!
It'll be epic and teh best thing. EVA!LOLOLOL :-):-):-):-):-):-):-):-):-):-):-):-):-)Note that the above statement was not, in fact, Phazon Yoshi being serious, and that he does in fact show compassion to noobs. By warning them he wasn't being serious. Like now. GTFO, Noobs.Get off teh internetz.
Actually, just try to think of a simpler game idea first. IF you can complete that, then think about little bigger one. And so on.
But well, your choice.'any help anyone?????'looks Noob², learn english, then ask something more likeSo, anyone know the answer to my conundrum?
Sir Kenon is very much correct: You have to change the hbor and vbor values; they decide how far the player needs to move before the screen begins its own movement.
-Flea1991Or you could do this:
I see others have been harsh, so I'll only say that you should experiment, and learn(praps via RTFM)