so…. im having trouble with the views in our game… it may just be a simple problem, or not… anyway, heres what i can tell you
we have the main character, and he is the one we want the screen to follow when he reaches the boundary… but since our game is full of traps and monsters… we want it so the player can see part of what is coming infront of him Example: When the player reaches the boundary of the game window, it moves right? this works just fine, but we want it so that as the character moves, the screen moves BEFORE he reaches the end of the screen… theres no other way to explain it really…view in room:x: 20 w:400y:0 h500port on screenx0 w:640y0 h:480hbor:32 hsp:-1vbor:32 vsp:-1room size: 2045 x 1090any help anyone?????-z
…well…