Hey all, so I haven't mentioned it here yet but I recently began working as lead designer on a small gamedev team. After looking into available tools we have decided to use GM:Studio to speed up development. One of the programmers is new to GM (He's a Java bean) so to help get us all up to speed I'm compiling a list of guidelines to make our lives easier. Now, I've only recently been getting back into GM so my memory on some of the conventions aren't the best. So far I've covered:
1. Prefix resource names (spr, obj, etc)2. Use GML not drag and drop3. Avoid built in globals (health, score, lives)4. DS are your friendsI'm trying to think of other little rules of thumb that we might benefit from. What are your best practices when using GM? What things should you never ever ever ever ever do? How can I make sure our code doesn't get out of hand?And as a final note, I'm actually looking to take in more programmers and artists for this project. What we're making is a 2d game centered around espionage/sabotage. We already have a couple designers, two guys on sound, one (maybe two) artists, and three programmers (including me). One of the programmers (not the Java bean) isn't sure if he can stay on so I'd really like to get more people just to be safe. So, if you think you can contribute, and wouldn't mind making some cash if (or when) this game turns a buck, feel free to leave a comment or PM. If you want more info, I can gladly provide it.Cheers
I'd say out of all those in the list, #1 is most important. I mean you can do all the below, but none of that matters if you can't find or differ your resources from one another.
On the subject of dumb advice:
Don't cycle through images. Make a separate sprite for every animation and change sprites instead, don't forget to regulate speed by creating multiple copies of every image in a row!Trolls! The whole lot of ya >:O
Wait.
I'm confused.Is any of this good advice.What the fuck you guys.Your banner is so trippy, I like it. Oh, and here's what not to do: http://fresh.gui.ru/wp-content/uploads/2009/06/mmorpg.png