http://www.kickstarter.com/projects/1593094466/black-steel-music-album
Part personal project part game OST. More detail there, preview tracks to be demoed in an upcoming update (within an hour or two)http://www.kickstarter.com/projects/1593094466/black-steel-music-album
Part personal project part game OST. More detail there, preview tracks to be demoed in an upcoming update (within an hour or two)
Not to be a jerk or anything, but I doubt you'll get many backers. I've seen kickstarters for video games get a lot of funding, but with a game, people have a general idea of what they're going to get. With music, you just don't know. Plus, music is cheaper to produce than video games. You'd have to be a really reputable musician who happens to be down on his luck in order to get away with something like this.
@Charlie. You're speaking the blatantly obvious, but thanks for pointing it out. I'm a nobody in the world of media - I got that. Doesn't mean I can't try, no?
I'm not trying to insult you, it's just that this doesn't seem like the way to go about "being a somebody in the world of media."
Write some good music, spread it around, and hopefully get popular, or try and get some work making music for something, like a game or other media. Get whatever equipment you need to fulfill your dreams, and do so by your own means, because chances are you won't find someone to finance a guy who they've never heard of and shows no prospect of success.Life sucks like that.I have to agree with Carlo here. Unless you use real instruments and need hardware, you can just as well get anything you would need for free via various internet sources. Although you might have to pirate to get quality results with orchestrated stuff, unless you're very talented.
Anyway, when there's money involved there needs to be some guarantee, and since I've never heard any of your music I would never spend money on your project.If you distribute the digital album via something like Bandcamp, they'll do more than mp3 automatically for you. Which is good.
Not to be a jerk or anything, but don't you think $1,200 is a bit optimistic? Juuust a bit…
1,200?
That's in Yen right? and converted for inflation?"THIS PROJECT WILL ONLY BE FUNDED IF AT LEAST $1,200 IS PLEDGED BY MONDAY JUL 2, 12:10PM EDT."
HAHAHA thanks for my laugh of the dayYou'd be surprised how much money you can get from those kickstarter campaigns. In order to get $1200 he only needs to sell 48 physical albums, or 150 digital, which is entirely possible.
However I think you need to change your strategy. Kickstarter is only good for established companies/musicians/jugglers, or mindblowingly innovative ideas. Correct me if you are either of these things.It can still work, but I wouldn't bet on being able to do it all in a month. You need to publicise, publicise, publicise, or no one knows it even exists. Sure, that's what you're doing with this blog post, but keep in mind that this site is for fellow creative people, not consumers. You post here to get feedback, not to get sales.Figure out who your audience are. I don't really know myself, but odds are they're out there on the Internet somewhere. And they won't all be on one website. They'll be on a bunch of websites, tens of websites. You have to introduce yourself on all of these. Obviously Facebook and Soundcloud and MySpace and Bandcamp and all of those are non-brainers, if you're not on those you should be hitting yourself. You need more than those though. If you get even one sale per website, you'd reach your target.But that might be optimistic. The second step would be to not rely on the Internet. See if there is anything, anything at all, you could be doing in your local area. The most obvious thing would be to get a live act together. If you live near a big city, there's bound to be an audience for your music nearby. Get involved with similar acts, as well as music festivals and events where there's a guaranteed crowd. If you get that together, you can publicise yourself at these events, or even sell your previous work and make the money that way.A more direct suggestion would be to shorten your video. You're waffling a bit. Don't be afraid to do the lame, quick-cut editing style that everyone does on YouTube. While it is a bit annoying it does seems to be effective. Also, have less of you asking for money in the video, and more of your previous work. If you have demos, get them up asap.See if there is also anything else in the video you can do, particularly at the start, to catch people's attention. Not sure what this might be, but anything which shows your talent in a non-obvious way.Hope all this doesn't sound harsh, just trying to be helpful. I like your music and this project definitely has potential if you get the right motivation.^ This.