For all the good things about GM, it still has a few bad things that really make me upset.
Today's item is the lack of error handling. The only thing GM has in the way of error treatment is the ability to show en error, check to if an error occured, and check the last error string.Where are the functions to call something in the event of an error? Where is basic error trapping? How come the exe doesn't return error codes when aborted on an error?Maybe we need more petitions.I wish I had time to learn C++. [:(]As a side note, I've decided to fake popularity by putting |bd| at the beginning of my blog titles.Another side note: I've had 78 downloads of Quick Calc, and 66 of my Window Drag example, and 508 blog views!
I would post a comment, but an unexpected error occured.
Pfft
nice.
Yah, maybe you need a GM maker. :O
Pizza.
GM7 has better a little better Error Handling, but not by much.
Go into the settings and tell it to stop showing errors, and to set all uninitialized values to zero. That won't stop the errors, but at least you'll be able to ignore them in peace.
It's not GM's limitation it's yours. Don't make games with errors.
Shork == nub