|bd| More GM limitations!

Posted by bendodge on Dec. 13, 2006, 5:29 p.m.

For all the good things about GM, it still has a few bad things that really make me upset.

Today's item is the lack of error handling. The only thing GM has in the way of error treatment is the ability to show en error, check to if an error occured, and check the last error string.

Where are the functions to call something in the event of an error? Where is basic error trapping? How come the exe doesn't return error codes when aborted on an error?

Maybe we need more petitions.

I wish I had time to learn C++. [:(]

As a side note, I've decided to fake popularity by putting |bd| at the beginning of my blog titles.

Another side note: I've had 78 downloads of Quick Calc, and 66 of my Window Drag example, and 508 blog views!

Comments

Requiem 18 years ago

I would post a comment, but an unexpected error occured.

bendodge 18 years ago

Pfft

Snakeman 18 years ago

nice.

Misconstruct 18 years ago

Yah, maybe you need a GM maker. :O

Treebasher 18 years ago

Quote:
I would post a comment, but an unexpected error occured.

Lol. Good one jakex

Siert 18 years ago

Pizza.

DFortun81 18 years ago

GM7 has better a little better Error Handling, but not by much.

Shork 18 years ago

Go into the settings and tell it to stop showing errors, and to set all uninitialized values to zero. That won't stop the errors, but at least you'll be able to ignore them in peace.

OL 18 years ago

It's not GM's limitation it's yours. Don't make games with errors.

Arcalyth 18 years ago

Shork == nub