For all the good things about GM, it still has a few bad things that really make me upset.
Today's item is the lack of error handling. The only thing GM has in the way of error treatment is the ability to show en error, check to if an error occured, and check the last error string.Where are the functions to call something in the event of an error? Where is basic error trapping? How come the exe doesn't return error codes when aborted on an error?Maybe we need more petitions.I wish I had time to learn C++. [:(]As a side note, I've decided to fake popularity by putting |bd| at the beginning of my blog titles.Another side note: I've had 78 downloads of Quick Calc, and 66 of my Window Drag example, and 508 blog views!
This error is a surface bug that happens when someone runs out of video memory, so I can't just eliminate it.