Is dat sum ray tracer? - New pitchas

Posted by biggoron on June 25, 2008, 1:11 p.m.

Started work on a recursive ray tracer for Windows. So far it doesn't do much. For one, it doens't recurse yet, and it only calculates the diffuse term so far. It can calculate shadows and runs with multiple threads simultaneously. So far the only primitives are spheres. And it's called Lumen! ^O^

Optimisations are yet to come, so gimme a break about the speed. It also has 16x oversampling :3

School is finished and my prom is on Friday. Got me a black suit with satin lapels and a red bowtie, gonna pick up some red/white checked Vans to go with it tomorrow. Not putting a picture up >.<

Plan for the night is good. Gotsa get mah hair cut, go to mah friend's house where we all gonna smoke a lotta weed and get high. Then we get taken by limo to the prom. Few hours later we go out and get drunk and mo' hi.

Pictures = content. <_<

Comments

Quietus 16 years, 5 months ago

raytracing is good, but weed is better.

biggoron 16 years, 5 months ago

New pitchas.

sirxemic 16 years, 5 months ago

I think that - but tell me if I'm wrong - ray tracing *shouldn't* be needed for luminance FX and shadows when using spheres… with their mathematical shape it should be able to calculate everything…

biggoron 16 years, 5 months ago

You can calculate anything any way you like.

OL 16 years, 5 months ago

Kinda cool I guess, but there doesn't appear to be anything there that couldn't be achieved without raytracing (and a lot lot faster).

biggoron 16 years, 5 months ago

Well gimme a fuckin minute OL :P

It has perfectly round spheres :3

s 16 years, 4 months ago

I think you need to show it with interconnected spheres