Started work on a recursive ray tracer for Windows. So far it doesn't do much. For one, it doens't recurse yet, and it only calculates the diffuse term so far. It can calculate shadows and runs with multiple threads simultaneously. So far the only primitives are spheres. And it's called Lumen! ^O^
Optimisations are yet to come, so gimme a break about the speed. It also has 16x oversampling :3School is finished and my prom is on Friday. Got me a black suit with satin lapels and a red bowtie, gonna pick up some red/white checked Vans to go with it tomorrow. Not putting a picture up >.<Plan for the night is good. Gotsa get mah hair cut, go to mah friend's house where we all gonna smoke a lotta weed and get high. Then we get taken by limo to the prom. Few hours later we go out and get drunk and mo' hi.Pictures = content. <_<
raytracing is good, but weed is better.
New pitchas.
I think that - but tell me if I'm wrong - ray tracing *shouldn't* be needed for luminance FX and shadows when using spheres… with their mathematical shape it should be able to calculate everything…
You can calculate anything any way you like.
Kinda cool I guess, but there doesn't appear to be anything there that couldn't be achieved without raytracing (and a lot lot faster).
Well gimme a fuckin minute OL :P
It has perfectly round spheres :3I think you need to show it with interconnected spheres