I'm currently working on an adventure game, a retro platformer and a top-down arcade game. Don't expect to see them all finished, though.
I've also been working on two rather meaty projects lately, and even released a few demos on GMG and the GMC. The first one's Teknozombie, which so far is a no brain FPS with a skirmish arcade gameplay and stylish graphics and cool effects. It has received lots of praise, even from some big names (JPH Wachesky and Darthlupi, to name the biggest). The second, RETRO Future, has so far been getting pretty negative feedback, even though I spent more time on it. It's a fake 3D overhead arcade shooter, with classy graphics and loads of power-ups. I haven't gotten around to making enough enemies yet, but the ones that are present are pretty imaginative. I made it for a small competition at GMClans.com, and came in second after DiffusionStudio's excellent game Vector (which you should check out if you haven't already). Feel free to check them out…RETRO Future (aka RETRO III)- http://forums.gamemaker.nl/index.php?showtopic=199640 -Teknozombie- http://forums.gamemaker.nl/index.php?showtopic=183532&hl= -Vector (by DS)- http://forums.gamemaker.nl/index.php?showtopic=203946 -
Hm…m I am a very, very bad person
Okay, good, it works…
Anyways, retro platformer? Sounds interesting.