A Weird FPS

Posted by cactus on Dec. 26, 2007, 5:11 p.m.

I finished a game for the YoYo Games winter competition. It's an adventure/FPS with some quirky settings, and weird gameplay elements.

Mondo Agency

You are AGENT-65386. Your superiors believe that someone is plotting to kill the president, but they have no idea who or why. And for some reason, the …

Horror games for Halloween?

Posted by cactus on Oct. 17, 2007, 5:13 p.m.

I'm making a horror game to celebrate Halloween. I think it'd be cool if others would do so too. There seem to be very few GM games with horror themes in general. I like the horror genre, since everything supernatural that doesn't involve spaceships and lasers seem to be classified …

3D in GM can be hot

Posted by cactus on Oct. 8, 2007, 4:14 p.m.

I've been experimenting with the D3D functions in GM a bit in the past, and decided to see if you can make something that looks decently modern and slick with the basic drawing functions.

I decided to make the game look stylish by adding some very potent light sources and …

Creepy and weird 3D game

Posted by cactus on Sept. 14, 2007, 11:30 a.m.

Mondo Medicals

And here's another game. It was made for the "B-Game Competition" over at TIGSource.com. The theme was a bit hard to define, my interpretation was that the entrants were to make a game that is unlike most other games, and preferrably in a not too polished way. I …

Ugliest game ever?

Posted by cactus on July 25, 2007, 4:25 p.m.

Okay, I didn't think I was going to make any more shmups for a while, but it's hard to break free.

Burn the Trash!

The game's supposed to look like a trashy fever nightmare. Look out for the motion blur from hell.

Here's a gameplay video, watch it to see …

New Game and WIP

Posted by cactus on July 21, 2007, 2:18 p.m.

I guess most of you've already heard of Fractal Fighter. It's the first game I've released since Clean Asia back in february. First time I've taken this long between pumping out games. I've actually got a few smaller games that are nearly complete, but unreleased. And I've been working …

Games for Windows + Arsecast

Posted by cactus on April 8, 2007, 7:03 p.m.

Clean Asia! was in another gaming magazine. This time an american one, called "Games for Windows" and I managed to pirate a copy :D

I was also recently featured on Arsecast, a nice and quite famous little podcast about independent games. The host used his witty humour to make fun …

New SHMUP on the way

Posted by cactus on March 29, 2007, 9:28 p.m.

I think I will be releasing a new Shoot 'Em Up rather soon. It'll be visually kinda similar to Clean Asia, except less abstract. At least the enemies will be.

Here's some screenshots

> This is the title screen. Haven't added a menu yet, so it's a bit empty.

> …

My game won $250!

Posted by cactus on March 12, 2007, 5:18 p.m.

So, I made this game called "Clean Asia!" for the SHMUP-DEV AUTOFIRE 2K7 Competition, and won!

The fight between the top seven entries was quite fierce, and I had no idea what to expect. But happily enough, I'm now $250 richer, and I'll be getting a big assortment of …

Online Turn Based RPG

Posted by cactus on Oct. 5, 2006, 3:08 p.m.

SPECTRE

This is my latest little project. It should be finished fairly soon, and is a turn based RPG that can be played by one or two players (via internet).

It's extremely oldschool, with grid based movement small static sprites and cool music. You get to level up your character's …