I have a question, how many people here listen to music while playing a game? what i mean by this is muting the games music and listening to your own instead. I find myself doing this a lot. Only with a few games do i keep the game music on. Usually games that have a soundtrack that add a lot of atmosphere to the game. However it seems that most games' music is just simply a background noise. I'm not saying that game soundtracks suck, there are a ton of great ones, it's just that i rarely feel like the music does much for the experience at all. (more so with recent games)
And now for some info on my project:I've completely changed my project for the competition. It's no longer a top-down 2D adventure game, it is now a 3D First Person adventure game with a focus on action. It will be an RPG (obviously) but the RPG elements aren't going to be very important. mostly there to meet the qualifications and to unlock new awesome abilities for the main character. I've designed a new room editor specifically for this game. i'll probably upload it once the game is completed, so anybody will be able to use it with GM games. it's pretty neat, it displays in 3D and it uses grid-based placement and movement. (screenshots will be up next week, along with possible demo)The game is being called TERROR and you play as a vampire that's trying to stop the rebirth of an ancient demon by the hands of a strange cult that suddenly appeared near the city of (name coming soon). The theme is going to resemble a gothic/medieval look. Being a vampire is a huge feature in this game. The gameplay will always be during night and killing an enemy will heal yourself (due to the consumption of blood). You will also be able to use all kinds of weapons, from your bare hands to guns and crossbows; as well as spells and vampiric powers upgradable with skill points you gain when leveling.
I usually remove/turn-off the soundtracks in games because the music annoys me more than it draws me in (See: Sideway: NewYork) so I pretend that I'm the audio director and choose my own music that matches the game better. Eg, Skyrim:Lord of the Rings, GrandTheftAuto 4:Gorillaz, Mosdef
I usually just use the game music, unless I find it too quiet or something. Minecraft, for example, only plays background music at certain times, so I usually just mute it and play my own music. Other games, such as the Sims, that almost always have a nice soundtrack, are just played with the normal soundtrack. The first thing I always buy in the Sims is a radio so I can adjust the music ingame too :)
I like the music in some games (Dustforce, Elder Scrolls, Castle Crashers), and horror games rely heavily on their soundtrack, or lack thereof, for atmosphere, so listening to music while playing horror games sort of defeats the purpose. Sometimes, though, I'll listen to music while playing Minecraft or something.
Also your new idea sounds quite ambitious. I'm curious to see what the graphics look like and how in-depth you get with all those D's. For the love of god, just don't use texture interpolation.Gothic/cult setting? I like it.
And as far as music goes, I usually listen to the soundtrack for atmospheric purposes, or where sound plays a large role in the game (IE getting ambushed). But for games that have shitty music, yeah, I'll just listen to something else.:Uses texture interpolation just to spite the guy who asks him not to for the love of a god:
Are objects going to be flat, doom-style sprites, or are you going to model them?
You should go for sprites.
Why should he? Models are hard to make but sprites look too cheap.
Not if he does it right.
I mean c'mon, this is death we're talking about.:P