Termination (updated v0.2)

Posted by death on Sept. 1, 2012, 8 p.m.

I finally finished an update for my FPS known as Termination. It features numerous improvements, a few changes and a whole new stage to the campaign.

Here are just a few of the changes (check the Readme.txt for complete list)

- New weapons

- New enemies

- New levels

- New music (by Mega)

- New Survival map

- Harder Survival mode

- Improved weapons

- Improved movement

and more…

Screenshots:

screenshots are old. sorry didn't grab new ones.

Download:

from 64D

from YYG

I'm open to criticism, comments and compliments! [;)]

Comments

panzercretin 12 years, 2 months ago

It would be nice to have a minimap or something.

The very first stage was a bit tough, if only because the grass sort of hid where the grey dudes would pop out of.

Everything was fine and dandy like lemon candy until I walked into a room in 1-B with two dead guys hanging from the ceiling, when suddenly I heard this noise like something swelling up and getting ready. Having flashbacks to Slender, I broke a speed record for pressing esc. nope.jpg*1000. I'll probably try it again in a second, I'm sure it can't be that bad, right? Right?

You know what would be great for a little scare of some sort? Have a giant swelling noise like that that'd make people want to escape for a breather or something, but for that one little sequence alone, every time they press the escape key, instead of exiting to the main menu, a little cackle comes out. Just a thought.

Astryl 12 years, 2 months ago

Downloading; I must try to find the other weapons this time. :P

Charlie Carlo 12 years, 2 months ago

I couldn't figure out how to get past the first room.

Might I suggest you don't have enemies that just phase into you to kill you. Shooters like this usually exclusively have other 'shooters.' You don't need to worry about it making sense, nobody's going to question the logic if it's better for gameplay.

death 12 years, 2 months ago

Quote:
Might I suggest you don't have enemies that just phase into you to kill you. Shooters like this usually exclusively have other 'shooters.' You don't need to worry about it making sense, nobody's going to question the logic if it's better for gameplay.
gameplay progresses through out the game. the earlier levels have easier enemies. i made this with "casual players" in mind. the next stage i make is really going to increase the difficulty. even though i made this much easier than what i usually play, still most people can't get passed stage 1 so don't ask for it to be more complex or more difficult, today's gamers can't even handle this.

EDIT: ironically though, my gf can beat the whole game. so either you guys aren't trying or… you sucl.

Charlie Carlo 12 years, 2 months ago

Well, the reason I didn't beat the first level is because I didn't even know where the enemies were and got attacked by them and didn't know what was going on. That's why I suggested shooter enemies; they don't attempt to populate the same coordinates as the player.

Quote:
ironically though, my gf can beat the whole game. so either you guys aren't trying or… you suc(k).
A little bit of both.

death 12 years, 2 months ago

Well i appreciate the comments regardless. Youre the first to say you couldn't "find the enemies" so i'm not so sure what i can do to help that. Currently the enemies cannot get too close to you. They stand at a minimum of 2 pixels away (which is quite large in this resolution) so you can see their full body if your facing them. (however i was thinking of adding one of those directional identifiers when your getting hit from behind)

Also there are plenty of enemies that fire projectiles and such. They're just not in the very first level :P

Quote:
It would be nice to have a minimap or something.
this is something i plan on adding. i know many modern gamers have difficulty finding their way in games like this. However it will not be a map that displays the whole room from the start, it will be a map that reveals rooms as you travel.

Astryl 12 years, 2 months ago

Completely disregarding other comments first, I'm going to say that I found the second set of levels a lot easier to negotiate (Probably because the weapons were easier to find).

And Death, you should've told me that you were adding such a great boss to the game, I would've made some pounding boss-battle music :3

Anyway, as far as issues went, the collision with walls while moving backwards was slightly glitched. Otherwise, I found nothing that hindered being able to finish the game. Good job!

Charlie Carlo 12 years, 2 months ago

Quote:
They stand at a minimum of 2 pixels away (which is quite large in this resolution) so you can see their full body if your facing them.
Maybe it's my graphics card. It wouldn't be the first time something stupid like this happened.

I played it on my laptop, which sports a Radeon.

I'll give it a try on my desktop, which has an Nvidia, once I'm done my homework.

And this time…

I'll beat it.

death 12 years, 2 months ago

Quote: mega
Completely disregarding other comments first, I'm going to say that I found the second set of levels a lot easier to negotiate (Probably because the weapons were easier to find).
yup. i kept in mind what people said last time about not finding the weapons and getting lost, so i designed these levels to be a little more obvious. i also increased the number of enemies to make it a little more fun :D

Quote: mega
And Death, you should've told me that you were adding such a great boss to the game, I would've made some pounding boss-battle music :3
lol yeah i was considering that but i didn't want the file size to get any larger than it already is.

Quote: mega
Anyway, as far as issues went, the collision with walls while moving backwards was slightly glitched. Otherwise, I found nothing that hindered being able to finish the game. Good job!
hmm haven't noticed that one but i'll check it out.

Astryl 12 years, 2 months ago

Quote:
lol yeah i was considering that but i didn't want the file size to get any larger than it already is.
You know, I -did- make that DLL that I've been using in all of my games that nobody else seems to use much. The one that allows you to play NSF's.