For some reason, i got interested in looking back at some of my old stuff. While doing so, i discovered that… everything i made was s***. It's so terrible that i feel bad even having it on my profile at YYG.
However it's not all bad feelings. There's also some good that came from this. I realize just how much i have progressed over the years. Looking over my old code i can't help but laugh at the stupid way i did things and the easy-to-fix mistakes i made. It feels good to know that i haven't been wasting my time these past 2 years.With that said, i've always wanted to polish up one of my older projects and that project is under 60 seconds. I've always liked this one the most in terms of design. It plays decently, and the level design and concepts are pretty good. The best part though is that the game is actually fun to me. And that's all i want a game to be.So i started working on it again, digging up some of that old code and reworking it. There was a lot that needed fixing. However it wasn't broken or anything, so all the major changes in code are mostly NEW things entirely that i added. That being said, there are still some bugs that i didn't fix on purpose. Reason being that the current level design might actually depend on some of the strange physics and collisions. Changing a major mechanic like that could make some areas unreachable or something. I will get around to it eventually though. (as i remember people complaining about those movable blocks :P)I added a lot to the game, new graphics, new sounds, new gameplay modes like Battle Mode which is a multiplayer arena style mode with up to 3 human players and an AI bot (that's brutally difficult), oh and a split-screen mode for the campaign!One thing that always bugged me about the original version was the terrible graphics, so i spent a lot of time really polishing up the appearance. Not sure how good a job i did though :\You can play the new version by clicking on the banner below:or download it here at yyg.i would really appreciate some feedback on the changes i made, as well as some help pin-pointing some of the bugs that may have been left in. though it's not a huge game, it can still be hard to find some of those little bugs hidden underneath rocks and such.(also i would update the game's page here at 64D but the modifying game files page is totally broken. can't use files from the file manager so yeah…)
Maybe it's supposed to be like this but the player is totally op in story mode, I just ran through all the obstacles and just regained my health right after, it was fun though! I got to about level 3 but kept falling into the laser.
Over powered, maybe?
Not maybe. Definitely.
It was pretty neat. I don't work well under pressure though, so I only made it to level 3 before I ragequit.
Yeah I meant Over Powered…
Oh over powered… okay. So let me get this straight, the player is Over Powered, yet
It's not the game, it's just me. I suck at timed things. You should make a casual mode for losers like me, wherein there's no time limit/burny lazer of death.