Updating an old project

Posted by death on Nov. 21, 2012, 8:45 p.m.

For some reason, i got interested in looking back at some of my old stuff. While doing so, i discovered that… everything i made was s***. It's so terrible that i feel bad even having it on my profile at YYG.

However it's not all bad feelings. There's also some good that came from this. I realize just how much i have progressed over the years. Looking over my old code i can't help but laugh at the stupid way i did things and the easy-to-fix mistakes i made. It feels good to know that i haven't been wasting my time these past 2 years.

With that said, i've always wanted to polish up one of my older projects and that project is under 60 seconds. I've always liked this one the most in terms of design. It plays decently, and the level design and concepts are pretty good. The best part though is that the game is actually fun to me. And that's all i want a game to be.

So i started working on it again, digging up some of that old code and reworking it. There was a lot that needed fixing. However it wasn't broken or anything, so all the major changes in code are mostly NEW things entirely that i added. That being said, there are still some bugs that i didn't fix on purpose. Reason being that the current level design might actually depend on some of the strange physics and collisions. Changing a major mechanic like that could make some areas unreachable or something. I will get around to it eventually though. (as i remember people complaining about those movable blocks :P)

I added a lot to the game, new graphics, new sounds, new gameplay modes like Battle Mode which is a multiplayer arena style mode with up to 3 human players and an AI bot (that's brutally difficult), oh and a split-screen mode for the campaign!

One thing that always bugged me about the original version was the terrible graphics, so i spent a lot of time really polishing up the appearance. Not sure how good a job i did though :\

You can play the new version by clicking on the banner below:

or download it here at yyg.

i would really appreciate some feedback on the changes i made, as well as some help pin-pointing some of the bugs that may have been left in. though it's not a huge game, it can still be hard to find some of those little bugs hidden underneath rocks and such.

(also i would update the game's page here at 64D but the modifying game files page is totally broken. can't use files from the file manager so yeah…)

Comments

Pirate-rob 12 years, 1 month ago

Maybe it's supposed to be like this but the player is totally op in story mode, I just ran through all the obstacles and just regained my health right after, it was fun though! I got to about level 3 but kept falling into the laser.

death 12 years, 1 month ago

Quote:
the player is totally op in story mode,
what does this mean?

Cpsgames 12 years, 1 month ago

Over powered, maybe?

Kunedon 12 years, 1 month ago

Not maybe. Definitely.

Quote:
i would really appreciate some feedback on the changes i made, as well as some help pin-pointing some of the bugs that may have been left in
Translation: Try to break the game for me.

You're unable to jump if you're moving against those blocks you can push.

Charlie Carlo 12 years, 1 month ago

It was pretty neat. I don't work well under pressure though, so I only made it to level 3 before I ragequit.

Pirate-rob 12 years, 1 month ago

Yeah I meant Over Powered…

death 12 years, 1 month ago

Oh over powered… okay. So let me get this straight, the player is Over Powered, yet

Quote:
level 3 before I ragequit.
?

well i doubt it's over powered if you can still get killed at level 3. Or this "power" must not mean a thing than. Level 3 is so early too, it's sad to see such an easy level defeat people so quickly :(

Quote:
Translation: Try to break the game for me.

You're unable to jump if you're moving against those blocks you can push.
Yes! And i think i was aware of that one. I'll fix it sometime soon. I already patched the code up before but didn't seem to help enough, so i'll just rewrite that whole block pushing thing since it's incredibly old and broken.

Charlie Carlo 12 years, 1 month ago

It's not the game, it's just me. I suck at timed things. You should make a casual mode for losers like me, wherein there's no time limit/burny lazer of death.

Kunedon 12 years, 1 month ago

Quote:
no time limit
But then the title wouldn't be relevant to the game anymore.

Charlie Carlo 12 years, 1 month ago

Quote:
But then the title wouldn't be relevant to the game anymore.
That's why it'd be an alternate mode to the canonically sensible 'story mode'.