Cell Burst, Online

Posted by elmernite on May 19, 2007, 6:43 p.m.

Thats right! I've begun working on the online stuff in Cell Burst. Of course, it's crawling along as this is my first ever attemt at online programming. The other big thing is that I'm also trying to set up my own stat handling and such rather than go with Reflect. (I'll cover that farther down) So far I have a very basic stat tracking set up. I also have a partly working server list method set up. So that's going alright.<br><br>Then as far as the online itself goes. I've gotten to the point where I can chat between two open versions of the game on the same computer. As far as the rest of it goes we'll see how that turns out. Hopefully I'll have online working enough so my beta testers can get their hands on it before the end of the month. Don't count on it though. Online is hard. So here's your screens.<br><br><img src="http://64digits.com/users/elmernite/cbonlinechat.jpg" border="0"/><br><img src="http://64digits.com/users/elmernite/cbonlinelogin.jpg" border="0"/><br><br><br>Reflect:<br>The main reason I'm trying to avoid Reflect (There's a few small one's that don't need mentioning) Is that I don't like the idea of my game's online all hanging on a third party system. What if I closes? Mess's up? I'd have to releace an entirely new update that would change all of that. I'd rather put in the extra work and have it completely linked to me. So Cell Burst's online play won't go down unless I do. I Don't have anything against Reflect, that's just how I'd like it.<br><br>That's all for today people.<br>-Elmernite

Comments

poultry 17 years, 6 months ago

39dll?

elmernite 17 years, 6 months ago

Yes, thats what I'm using.

-Elmernite

god 17 years, 6 months ago

Yeah do it without having to put the IP in.

basilamer 17 years, 6 months ago

If you know MySQL, then things are looking great!

poultry 17 years, 6 months ago

If you need online help feel free to ask me.

mesenberg 17 years, 6 months ago

there are two sides, the one side you mentioned, and the other side which would be that there are players online, not a big number of players but still. Theres also the idea that you could make two connection options. Say like in Starcraft (ye im oldsckool), you can use battlenet to play with people around the world or you can use a network etc. It could complicate things of course, just something else to chew on.

sasracer 17 years, 6 months ago

kool, thank for te update, Im looking forward to it.

Evilish 17 years, 6 months ago

like mesenberg said, double the options would be the best idea. People want to convert to Reflect for mostly two reasons. It takes away all the need to program a lot of connection code, accounts etc, and secondly it's more convenient for players as they only need one account to play on many games

But hey look, it's a chat box!

elmernite 17 years, 6 months ago

Thanks ChIkEn! If I run into any problems I'll go ahead and ask. (Hopefully I won't, but one never knows)

Yeah, thanks for the suggestion mesenberg, I'll think about all of that.

Evilish, the one account for many games is a point only it's so easy to register in my game I don't think it will be a problem. And yes, that is a fully working chat box.

tylerthemiler 17 years, 6 months ago

What's up?? Glad to see you are getting that part started.