I’ve gotten a beta of Rosetta Stone out. It contains both game modes and I’ve got the music in there. (Sorry, still no sound fx’s)
Click HereThe game does have working online highscores for both game modes. However, I will have to clear all of the beta scores for the final release because I will most likely fiddle a little more with the score balance. However, You can see how you stack up against all of your fellow 64digiters. (This is pretty much the only place that gets the game, I post this blog on my site as well, but I don’t think it gets to many views there. Hence the "exclusive (almost)")So please give me feedback and everything. This is extremely important. What do you think of the number version? Original? Fun? Crummy?How about the graphics?How about the music?How about the highscores?If you read back a few blogs of mine I mention a Dev log I was keeping for Rosetta Stone. Well…. I stopped that a long while ago. At first it worked well. Then it just became more of a hassle than it was a motivator. At first every time I thought of the Dev log I would jump on my game so I would have something to add. But I got tired of it and it lost it’s effectiveness. Maybe I can keep up one for my next game.So what do you think my games chances are in the YoYogames comp? First? Second? Third? Honorable Mention? Last? Go ahead predict what place it will come in! Then we’ll see how it comes out in the end. I wonder who will guess the closest…Overall, I was really glad about the comp. I had had this game idea for a while and when this competition came up I thought it would fit perfectly. And the Comp made me push it to a level of polish that I most likely have never met and it made me get it out faster than I normally ever would have. So I’m pretty happy.Well, that’s it! I look forward to your names in the highscores list! Remember to leave feedback!-Elmernite
You have a good chance of beeing in the top 3 yeah!
Very, Very nice. My longest word was Entropy =D
I am awesome.
Visually and conceptually, the game is perfect. It is also very addictive. Unfortunately, in terms of gameplay, it is either unfair or lacking.
The math part is so obviously cheat-friendly right now this is no fun: you can get megascores by adding zeroes and dividing by ones, not to mention just adding and subtracting (or multiplying by and dividing by) the same number.The word part is more fair, but it is far too rewarding for using short words. This is especially harsh because of the current block drop system - where they drop is completely random, and the speed depends on your word length and score, so if you take your time and come up with a longer word, chances are, you will suddenly get a flood of blocks on one side of the scales, then BAM game over.As long as you don't run out of vowels, you can pretty much make up any 3-letter combination to count as a valid word and get rid of explosive / heavy blocks. On the other hand, trying to come up with longer words seems to be a waste of time, especially that - chances are - they won't count; neither "sudoku" nor "Norse" classify as valid words - but that's to be blamed on the dictionary.The score system right now is fine and balanced as far as word length is concerned. It's the rapid and random block drop that offers a problem. Oh, and the appearance of explosive and eavy blocks should depend more on gameplay time, and less on your score.My suggestions:- Fix the math. Somehow. Anyhow. Or, if need be, get rid of it or at least have it use a separate score system…- Change the block fall system and speed. The chance of blocks dropping on either side of the scale should be random, but it should also be slightly less or more depending on the weight of the other side.- Perhaps adjust block fall speed depending on the length of inserted words… long words should buy you some peace and quiet, while short ones should increase the fall speed or reset it to default.- If all else fails, use total word length as a score modifier.- Make e's drop more ;)Thanks everyone!
@ Xxypher: Did you not submit your scores online?Now Cesque, I was going to wait till I got home to post. But you've got a lot of great feedback so I'll catch it now So I can get a few more detailed points from you.- Nice points about the math I'll work on that.- I do have a system like this in place. I guess your saying the system is to hard? EI: If the left side gets just a little bit down it seems to always drop them there?- The problem with that is, If you just spelled a longer word there's alot less letters now. So My system drops more to make up for it. I guess it mght seem as a bit of a punishment for spelling longer words, but how to I get extra letters down there?- What exactly do you mean by that? - Thanks! I'll go ahead and do that.Thanks for all of the awesome feedback. I'll work on alot of those things. Awesome. Hopefully I'll be able to edit the game and get an updated version out before the weekend. Did you submit your scores online?-ElmerniteIf you try to divide something with 0 you get an error.
I had a floating block.. It collided to the one right of it, somehow…like
xxxx_xThanks for taking my comment into account :)
@ contrendo: What Cesque said.
@ Bryan: Thanks I'll see what I can do.@ Cesqueoh crap someone mentioned the div by zero error before I did! Ruined my huge highscore too..
I think this game is very proffesional but I really dont know where to place it in the comp… I guess we'll find out. The music is very awsome. You need to make it seem more urgent when the player is about to loose. like the music going faster (if thats even possible) or flashing lights or something to make the player more nervious.overall pretty nice.