Minecraft map continued

Posted by firestormx on Jan. 27, 2011, 2:04 p.m.

Edit Discussion will be continued on Stevenup7002's blog

So we will not be restarting the minecraft map.

Rather, we sort of decided that once the bukkit mod is created, we'll split the map into two with a giant wall, and set spawn on one side, and a warp on the other.

On on side will be the creationists - which will inhabit the current area of the map. The current spawn will be replaced with a warp.

For those who want to RP (the survivalists), without /item, /tp, etc, the actual spawn will be on the other side of the wall.

So when you spawn into the server, you will be in the RP world. You can /warp to the creation side. The spawn will be thousands of blocks from the original spawn, so you can't jsut go into the creation side, /item things, and then walk back. You also cannot tp back to the rp side (/sethome and /setwarp will be disabled in teh RP zone), so the only way back to the survivalist side is to die.

So it's still one server, but with two sides, and there will be restricitons applied to the survivalist side.

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I also want to make a page (or have stevenup or kabob make a page. =P) with:

- a list of players, their citizenship (if they're playing creation/survival - I think I'll be switching between the two worlds) and their job.

- Maybe the live minecraft map like before.

- A player-drawn map, which sort of explains the rough layout of where each point of interest is in relation to spawn, etc.

- A description of points of interest, who created the point, etc.

- Maybe a lot of what's been going on?

If we could link each whitelist entry to a user in the 64D user database, they could visit 64digits.com/minecraft, and login like they normally would to 64D, and post things in the log, add on to the map, write up about a point of interest, etc. I don't think anyone will ever want to be the one in charge of keeping track of the log and points of interest.

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The craftbook mod does not work with the current minecraft/hey0, and it seems to cause lag anyway. Perhaps when bukkit is released, we can bring back craftbook, and possibly bring in a currency mod or something, for the survivalists. But that won't be until bukkit is released, and if things cause lag, then I'm going to disable the mods. I can't afford to keep upgrading the server, just to accomidate mods. =P

Comments

Castypher 13 years, 10 months ago

That would be Touhou.

Good god, I thought only a small group of people knew about that game. I'm impressed.

firestormx 13 years, 10 months ago

It was the first thing that came up on google

Of course I know about it. Everyone knows about it. Don't be an elitest dipshit. >:(

…But for these others who don't know about this rare gem of marvel, go write another blog somewhere explaining what it is, and which version we should be playing, and stop hijacking the minecraft blog.

Castypher 13 years, 10 months ago

*cough*

You followed up on it, encouraging me. But agreed, I'll leave the blog alone, buy Minecraft, and this blog will be back on track, I think.

Ferret 13 years, 10 months ago

Honestly Kilin, if people didn't know Touhou already, I think you've made it quite clear what Touhou is with your blogs. :P

(Also I played a bullet hell arcade machine before, idk if it was Touhou or not)

Castypher 13 years, 10 months ago

I didn't think anyone was paying attention. They overlook most of the content I already have.

firestormx 13 years, 10 months ago

That's true. You say something I don't recognize, and I skip over it completely.

If you say something else I don't recognize, I assume it's the same thing as before, and skip it as well. =D

Castypher 13 years, 10 months ago

Welcome to 64Digits.

Some dickhead stole "Kilin." Please wait while I think up a familiar and decent username for Minecraft.

Kamira 13 years, 10 months ago

I think the new area should be the creative area, since the old area is mostly made from gathered materials.

Also, we won't have to migrate our supplies, like the 30ish diamonds I have, to the new area.

firestormx 13 years, 10 months ago

I'd rather it the way I put in my blog.

The reason for that, is that I'm going to be switching between the worlds a lot (maybe). If I'm gonna RP, I'd prefer it to feel like a new frontier.

Regardless of which side goes where, let's start the project for the current spawn.

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I'd like to compile a list of all the main locations in minecraft, on this blog, so that we can put it up in an information centre near spawn. I want to know what's there, so we can make it appropriately large enough. (you can't fit much on a sign, and signs take up a lot of space).

- FirestormX's cave, and the entrance to the fsx mines (east of spawn)

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We also need to put a path to every major location on the map from spawn. At the start of each path, we need information of where the path leads to, roughly how long the path is.

OR, we could have a few major paths from spawn, and have an information cave at the start of each path, and then have paths that lead from the main paths.

So in the information cave, it'll say "this path leads to epicity and the skybridge", and then at the fork in the road where one goes to skybridge and the other to epicity, there will be a simple sign (or a info centre) to explain where to go from there.

Castypher 13 years, 10 months ago

Halp me.

Ended up choosing "Kilin08" for recognition's sake. Need to be whitelisted. And I keep dying on single player.

I won't touch anything, just build my own shit until I get a feel for the game.