Minecraft map continued

Posted by firestormx on Jan. 27, 2011, 2:04 p.m.

Edit Discussion will be continued on Stevenup7002's blog

So we will not be restarting the minecraft map.

Rather, we sort of decided that once the bukkit mod is created, we'll split the map into two with a giant wall, and set spawn on one side, and a warp on the other.

On on side will be the creationists - which will inhabit the current area of the map. The current spawn will be replaced with a warp.

For those who want to RP (the survivalists), without /item, /tp, etc, the actual spawn will be on the other side of the wall.

So when you spawn into the server, you will be in the RP world. You can /warp to the creation side. The spawn will be thousands of blocks from the original spawn, so you can't jsut go into the creation side, /item things, and then walk back. You also cannot tp back to the rp side (/sethome and /setwarp will be disabled in teh RP zone), so the only way back to the survivalist side is to die.

So it's still one server, but with two sides, and there will be restricitons applied to the survivalist side.

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I also want to make a page (or have stevenup or kabob make a page. =P) with:

- a list of players, their citizenship (if they're playing creation/survival - I think I'll be switching between the two worlds) and their job.

- Maybe the live minecraft map like before.

- A player-drawn map, which sort of explains the rough layout of where each point of interest is in relation to spawn, etc.

- A description of points of interest, who created the point, etc.

- Maybe a lot of what's been going on?

If we could link each whitelist entry to a user in the 64D user database, they could visit 64digits.com/minecraft, and login like they normally would to 64D, and post things in the log, add on to the map, write up about a point of interest, etc. I don't think anyone will ever want to be the one in charge of keeping track of the log and points of interest.

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The craftbook mod does not work with the current minecraft/hey0, and it seems to cause lag anyway. Perhaps when bukkit is released, we can bring back craftbook, and possibly bring in a currency mod or something, for the survivalists. But that won't be until bukkit is released, and if things cause lag, then I'm going to disable the mods. I can't afford to keep upgrading the server, just to accomidate mods. =P

Comments

AlexIsBeast 13 years, 10 months ago

Reading every comment took long…

Alert Games 13 years, 10 months ago

random side-note: nelton really isnt much of a location, it doesnt even have a warp point XD but epicity would be more qualified.