It's UP!

Posted by gamehawk on Jan. 21, 2006, 9:25 a.m.

The Space Game I made is up and running:

<a href="http://s9.invisionfree.com/CPPgamedev/index.php?act=idx">Click Here For Link To Topic</a> Made in C++!!!!

G Showdown #2

Posted by gamehawk on Jan. 21, 2006, 9:11 a.m.

I'm also in Game Showdown #2, I was nominated by gml_josea. Vote for me!!!!

Wheeeee

Posted by gamehawk on Jan. 21, 2006, 9:08 a.m.

I got it working AI and all!!!!!! the C++ game!!!! Whoo!

1 M4k3 G4M3 H4H4

Posted by gamehawk on Jan. 20, 2006, 7:48 p.m.

I'm making a gamei n C++. It uses the graphics by SpectreNectar! It's cool, shooting and all is done! Whooo hoo!

Game Showdown

Posted by gamehawk on Jan. 18, 2006, 7:21 p.m.

Like Cage Match only with c++ <a href="http://s9.invisionfree.com/CPPGameDev">Here's the foum</a>

Spriter Needed

Posted by gamehawk on Jan. 18, 2006, 5:07 p.m.

I'm making a game in C++, overhead shooter, so I need a spriter. Here's what I want:

A Generic Ship

Generic Bullets

Two Generic Enemies

Should be easy for a good spriter.

Spread the Word

Posted by gamehawk on Jan. 16, 2006, 3:30 p.m.

As we were talking on CPPGameDev Forums we realized something. No one laughs out loud when they type <b>lol</b>. So I invented a new acronym <b>liq</b> laugh in quiet. You think it's funny but you don't actually laugh. How's that for <i><b>cool</b></i>.

Cheers,

gamehawk

Edit:

Liq. I said Wod instead …

Check this out!

Posted by gamehawk on Jan. 16, 2006, 11:10 a.m.

<a href="http://userbars.com"/>User Bars</a>

Maze... KAPUSH<-- Whatever the hell that means

Posted by gamehawk on Jan. 16, 2006, 8:35 a.m.

I quit making maze engine, had some AI trouble. I am going to start a new project, probably a tetris game but I might change my mind. Who knows, the program would build and run, but then after a minute and a half expierence some F*cking error. Just thought I'd …

'Uxin Maze Engine

Posted by gamehawk on Jan. 15, 2006, 12:44 p.m.

Hey,

Yeah, I did some major improvements to my *cough* amazing *cough* maze engine. Just kidding, well about the amazing part I am kidding, about the improvements. No. I fixed the freaking array, it turns out I was doing it like [x][y], but the double oppisite made it work, here …